1. Introduction
This section is not normative.
The CSS visual formatting model describes a coordinate system within each element is positioned. Positions and sizes in this coordinate space can be thought of as being expressed in pixels, starting in the origin of point with positive values proceeding to the right and down.
This coordinate space can be modified with the transform property. Using transform, elements can be translated, rotated and scaled.
1.1. Module Interactions
This module defines a set of CSS properties that affect the visual rendering of elements to which those properties are applied; these effects are applied after elements have been sized and positioned according to the visual formatting model from [CSS2]. Some values of these properties result in the creation of a containing block, and/or the creation of a stacking context.
Transforms affect the rendering of backgrounds on elements with a value of fixed for the backgroundattachment property, which is specified in [CSS3BG].
Transforms affect the client rectangles returned by the Element Interface Extensions getClientRects() and getBoundingClientRect(), which are specified in [CSSOMVIEW].
Transforms affect the computation of the scrollable overflow region as described by [CSSOVERFLOW3].
1.2. CSS Values
This specification follows the CSS property definition conventions from [CSS2] using the value definition syntax from [CSSVALUES3]. Value types not defined in this specification are defined in CSS Values & Units [CSSVALUES3]. Combination with other CSS modules may expand the definitions of these value types.
In addition to the propertyspecific values listed in their definitions, all properties defined in this specification also accept the CSSwide keywords as their property value. For readability they have not been repeated explicitly. Terminology {#terminology}
==========================When used in this specification, terms have the meanings assigned in this section.
 transformable element

A transformable element is an element in one of these categories:

all elements whose layout is governed by the CSS box model except for nonreplaced inline boxes, tablecolumn boxes, and tablecolumngroup boxes [CSS2],

all SVG paint server elements, the clipPath element and SVG renderable elements with the exception of any descendant element of text content elements [SVG2].

 transformed element

An element with a computed value other than none for the transform property.
 user coordinate system
 local coordinate system

In general, a coordinate system defines locations and distances on the current canvas. The current local coordinate system (also user coordinate system) is the coordinate system that is currently active and which is used to define how coordinates and lengths are located and computed, respectively, on the current canvas. The current user coordinate system has its origin at the topleft of a reference box specified by the transformbox property. Percentage values are relative to the dimension of this reference box. One unit equals one CSS pixel.
 transformation matrix

A matrix that defines the mathematical mapping from one coordinate system into another. It is computed from the values of the transform and transformorigin properties as described below.
 current transformation matrix (CTM)

A matrix that defines the mapping from the local coordinate system into the viewport coordinate system.
 2D matrix

A 3x2 transformation matrix, or a 4x4 matrix where the items m_{31}, m_{32}, m_{13}, m_{23}, m_{43}, m_{14}, m_{24}, m_{34} are equal to 0 and m_{33}, m_{44} are equal to 1.
 identity transform function

A transform function that is equivalent to a identity 4x4 matrix (see Mathematical Description of Transform Functions). Examples for identity transform functions are translate(0), translateX(0), translateY(0), scale(1), scaleX(1), scaleY(1), rotate(0), skew(0, 0), skewX(0), skewY(0) and matrix(1, 0, 0, 1, 0, 0).
 postmultiply
 postmultiplied

Term A postmultiplied by term B is equal to A · B.
 premultiply
 premultiplied

Term A premultiplied by term B is equal to B · A.
 multiply

Multiply term A by term B is equal to A · B.
2. The Transform Rendering Model
This section is normative.
Specifying a value other than none for the transform property establishes a new local coordinate system at the element that it is applied to. The mapping from where the element would have rendered into that local coordinate system is given by the element’s transformation matrix.
The transformation matrix is computed from the transform and transformorigin properties as follows:

Start with the identity matrix.

Translate by the computed X and Y of transformorigin

Multiply by each of the transform functions in transform property from left to right

Translate by the negated computed X and Y values of transformorigin
An element has a transform property that is not none.
div {
transformorigin : 0 0 ;
transform : translate ( 10 px , 20 px ) scale ( 2 ) rotate ( 45 deg );
}
The transformorigin property is set to 0 0 and can be omitted. The transformation matrix TM gets computed by postmultying the <translate()>, <scale()> and <rotate()> <transformfunction>s.
Transforms apply to transformable elements.
The coordinate space is a coordinate system with two axes: the X axis increases horizontally to the right; the Y axis increases vertically downwards.
Transformations are cumulative. That is, elements establish their local coordinate system within the coordinate system of their parent.
To map a point p_{local} with the coordinate pair x_{local} and y_{local} from the local coordinate system of an element into the parent’s coordinate system, postmultiply the transformation matrix TM of the element by p_{local}. The result is the mapped point p_{parent} with the coordinate pair x_{parent} and y_{parent} in the parent’s local coordinate system.
From the perspective of the user, an element effectively accumulates all the transform properties of its ancestors as well as any local transform applied to it. The accumulation of these transforms defines a current transformation matrix (CTM) for the element.
The current transformation matrix is computed by postmultiplying all transformation matrices starting from the viewport coordinate system and ending with the transformation matrix of an element.
< svg xmlns = "http://www.w3.org/2000/svg" >
< g transform = "translate(10, 20)" >
< g transform = "scale(2)" >
< rect width = "200" height = "200" transform = "rotate(45)" />
</ g >
</ g >
</ svg >

translate(10, 20) computes to the transformation matrix T1

scale(2) computes to the transformation matrix T2

rotate(45) computes to the transformation matrix T3
The CTM for the SVG rect element is the result of multiplying T1, T2 and T3 in order.
To map a point p_{local} with the coordinate pair x_{local} and y_{local} from the local coordinate system of the SVG rect element into the viewport coordinate system, postmultiply the current transformation matrix CTM of the element by p_{local}. The result is the mapped point p_{viewport} with the coordinate pair x_{viewport} and y_{viewport} in the viewport coordinate system.
Note: Transformations do affect the visual rendering, but have no effect on the CSS layout other than affecting overflow. Transforms are also taken into account when computing client rectangles exposed via the Element Interface Extensions, namely getClientRects() and getBoundingClientRect(), which are specified in [CSSOMVIEW].
div {
transform : translate ( 100 px , 100 px );
}
This transform moves the element by 100 pixels in both the X and Y directions.
div {
height : 100 px ; width : 100 px ;
transformorigin : 50 px 50 px ;
transform : rotate ( 45 deg );
}
The transformorigin property moves the point of origin by 50 pixels in both the X and Y directions. The transform rotates the element clockwise by 45° about the point of origin. After all transform functions were applied, the translation of the origin gets translated back by 50 pixels in both the X and Y directions.
div {
height : 100 px ; width : 100 px ;
transform : translate ( 80 px , 80 px ) scale ( 1.5 , 1.5 ) rotate ( 45 deg );
}
The visual appearance is as if the div element gets translated by 80px to the bottom left direction, then scaled up by 150% and finally rotated by 45°.
Each <transformfunction> can get represented by a corresponding 4x4 matrix. To map a point from the coordinate space of the div box to the coordinate space of the parent element, these transforms get multiplied in the reverse order:

The rotation matrix gets postmultiplied by the scale matrix.

The result of the previous multiplication is then postmultiplied by the translation matrix to create the accumulated transformation matrix.

Finally, the point to map gets premultiplied with the accumulated transformation matrix.
For more details see The Transform Function Lists.
Note: The identical rendering can be obtained by nesting elements with the equivalent transforms:
< div style = "transform: translate(80px, 80px)" >
< div style = "transform: scale(1.5, 1.5)" >
< div style = "transform: rotate(45deg)" ></ div >
</ div >
</ div >
For elements whose layout is governed by the CSS box model, the transform property does not affect the flow of the content surrounding the transformed element. However, the extent of the overflow area takes into account transformed elements. This behavior is similar to what happens when elements are offset via relative positioning. Therefore, if the value of the overflow property is scroll or auto, scrollbars will appear as needed to see content that is transformed outside the visible area. Specifically, transforms can extend (but do not shrink) the size of the overflow area, which is computed as the union of the bounds of the elements before and after the application of transforms.
For elements whose layout is governed by the CSS box model, any value other than none for the transform property results in the creation of a stacking context. Implementations must paint the layer it creates, within its parent stacking context, at the same stacking order that would be used if it were a positioned element with zindex: 0. If an element with a transform is positioned, the zindex property applies as described in [CSS2], except that auto is treated as 0 since a new stacking context is always created.
For elements whose layout is governed by the CSS box model, any value other than none for the transform property also causes the element to establish a containing block for all descendants. Its padding box will be used to layout for all of its absoluteposition descendants, fixedposition descendants, and descendant fixed background attachments.
< style >
# container {
width : 300 px ;
height : 200 px ;
border : 5 px dashed black ;
padding : 5 px ;
overflow : scroll ;
}
# bloat {
height : 1000 px ;
}
# child {
right : 0 ;
bottom : 0 ;
width : 10 % ;
height : 10 % ;
background : green ;
}
</ style >
< div id = "container" style = "transform:translateX(5px);" >
< div id = "bloat" ></ div >
< div id = "child" style = "position:fixed;" ></ div >
</ div >
versus
< div id = "container" style = "position:relative; zindex:0; left:5px;" >
< div id = "bloat" ></ div >
< div id = "child" style = "position:absolute;" ></ div >
</ div >
Fixed backgrounds on the root element are affected by any transform specified for that element. For all other elements that are effected by a transform (i.e. have a transform applied to them, or to any of their ancestor elements), a value of fixed for the backgroundattachment property is treated as if it had a value of scroll. The computed value of backgroundattachment is not affected.
Note: If the root element is transformed, the transformation applies to the entire canvas, including any background specified for the root element. Since the background painting area for the root element is the entire canvas, which is infinite, the transformation might cause parts of the background that were originally offscreen to appear. For example, if the root element’s background were repeating dots, and a transformation of scale(0.5) were specified on the root element, the dots would shrink to half their size, but there will be four times as many, so they still cover the whole viewport.
3. The transform Property
A transformation is applied to the coordinate system an element renders into through the transform property. This property contains a list of transform functions. The final transformation value for a coordinate system is obtained by converting each function in the list to its corresponding matrix like defined in Mathematical Description of Transform Functions, then multiplying the matrices.
Name:  transform 

Value:  none  <transformlist> 
Initial:  none 
Applies to:  transformable elements 
Inherited:  no 
Percentages:  refer to the size of reference box 
Computed value:  as specified, but with lengths made absolute 
Canonical order:  per grammar 
Animation type:  transform list, see interpolation rules 
Any computed value other than none for the transform affects containing block and stacking context, as described in § 2 The Transform Rendering Model.
<transformlist> = <transformfunction>+
3.1. Serialization of <transformfunction>s
To serialize the <transformfunction>s, serialize as per their individual grammars, in the order the grammars are written in, avoiding <calc()> expressions where possible, avoiding <calc()> transformations, omitting components when possible without changing the meaning, joining spaceseparated tokens with a single space, and following each serialized comma with a single space.
3.2. Resolved value of transform
The transform property is a resolved value special case property. [CSSOM]
When the computed value is a <transformlist>, the resolved value is one <matrix()> function computed by the following algorithm:

Let transform be a 4x4 matrix initialized to the identity matrix. The elements m11, m22, m33 and m44 of transform must be set to 1; all other elements of transform must be set to 0.

Postmultiply all <transformfunction>s in <transformlist> to transform.

Serialize transform to a <matrix()> function.
For other computed values, the resolved value is the computed value.
4. The transformorigin Property
Name:  transformorigin 

Value:  [ left  center  right  top  bottom  <lengthpercentage> ]  [ left  center  right  <lengthpercentage> ] [ top  center  bottom  <lengthpercentage> ] <length>?  [[ center  left  right ] && [ center  top  bottom ]] <length>? 
Initial:  50% 50% 
Applies to:  transformable elements 
Inherited:  no 
Percentages:  refer to the size of reference box 
Computed value:  see backgroundposition 
Canonical order:  per grammar 
Animation type:  by computed value 
The values of the transform and transformorigin properties are used to compute the transformation matrix, as described above.
If only one value is specified, the second value is assumed to be center. If one or two values are specified, the third value is assumed to be 0px.
If two or more values are defined and either no value is a keyword, or the only used keyword is center, then the first value represents the horizontal position (or offset) and the second represents the vertical position (or offset). A third value always represents the Z position (or offset) and must be of type <length>.
 <lengthpercentage>

A percentage for the horizontal offset is relative to the width of the reference box. A percentage for the vertical offset is relative to the height of the reference box. The value for the horizontal and vertical offset represent an offset from the top left corner of the reference box.
 <length>

A length value gives a fixed length as the offset. The value for the horizontal and vertical offset represent an offset from the top left corner of the reference box.
 top

Computes to 0% for the vertical position.
 right

Computes to 100% for the horizontal position.
 bottom

Computes to 100% for the vertical position.
 left

Computes to 0% for the horizontal position.
 center

Computes to 50% (left 50%) for the horizontal position if the horizontal position is not otherwise specified, or 50% (top 50%) for the vertical position if it is.
For SVG elements without associated CSS layout box the initial used value is 0 0 as if the user agent style sheet contained:
*:not ( svg), *:not ( foreignObject) > svg {
transformorigin : 0 0 ;
}
The transformorigin property is a resolved value special case property like height. [CSSOM]
5. Transform reference box: the transformbox property
Name:  transformbox 

Value:  contentbox  borderbox  fillbox  strokebox  viewbox 
Initial:  viewbox 
Applies to:  transformable elements 
Inherited:  no 
Percentages:  N/A 
Computed value:  specified keyword 
Canonical order:  per grammar 
Animation type:  discrete 
All transformations defined by the transform and transformorigin property are relative to the position and dimensions of the reference box of the element. The reference box is specified by one of the following:
 contentbox

Uses the content box as reference box. The reference box of a table is the border box of its table wrapper box, not its table box.
 borderbox

Uses the border box as reference box. The reference box of a table is the border box of its table wrapper box, not its table box.
 fillbox

Uses the object bounding box as reference box.
 strokebox

Uses the stroke bounding box as reference box.
 viewbox

Uses the nearest SVG viewport as reference box.
If a
viewBox
attribute is specified for the SVG viewport creating element:
For the SVG pattern
element, the reference box gets defined by the patternUnits
attribute [SVG2].
For the SVG linearGradient and radialGradient elements, the reference box gets defined by the gradientUnits
attribute [SVG2].
For the SVG clipPath element, the reference box gets defined by the clipPathUnits
attribute [CSSMASKING].
A reference box adds an additional offset to the origin specified by the transformorigin property.
For SVG elements without associated CSS layout box, the used value for contentbox is fillbox and for borderbox is strokebox.
For elements with associated CSS layout box, the used value for fillbox is contentbox and for strokebox and viewbox is borderbox.
6. The SVG transform Attribute
6.1. SVG presentation attributes
The transformorigin CSS property is also a presentation attribute and extends the list of existing presentation attributes [SVG2].
SVG 2 defines the transform, patternTransform
, gradientTransform
attributes as presentation attributes, represented by the CSS transform property [SVG2].
The participation in the CSS cascade is determined by the specificity of presentation attributes in the SVG specification. According to SVG, user agents conceptually insert a new author style sheet for presentation attributes, which is the first in the author style sheet collection [SVG2].
<svg xmlns= "http://www.w3.org/2000/svg" >
<style>
.container {
transform: translate(100px, 100px);
}
</style>
<g class= "container" transform= "translate(200 200)" >
<rect width= "100" height= "100" fill= "blue" />
</g>
</svg>
Because of the participation to the CSS cascade, the transform style property overrides the transform attribute. Therefore the container gets translated by 100px in both the horizontal and the vertical directions, instead of 200px.
6.2. Syntax of the SVG transform attribute
For backwards compatibility reasons, the syntax of the transform, patternTransform
, gradientTransform
attributes differ from the syntax of the transform CSS property. For the attributes, there is no support for additional <transformfunction>s defined for the CSS transform property. Specifically, <translateX()>, <translateY()>, <scaleX()>, <scaleY()> and <skew()> are not supported by the transform, patternTransform
, gradientTransform
attributes.
The following list uses the BackusNaur Form (BNF) to define values for the transform, patternTransform and gradientTransform attributes followed by an informative rail road diagram. The following notation is used:

*: 0 or more

+: 1 or more

?: 0 or 1

(): grouping

: separates alternatives

double quotes surround literals. Literals consists of letters [CSSSYNTAX3], left parenthesis and right parenthesis.

<numbertoken> defined by the CSS Syntax module [CSSSYNTAX3].
Note: The syntax reflects implemented behavior in user agents and differs from the syntax defined by SVG 1.1.
 left parenthesis (
 U+0028 LEFT PARENTHESIS
 right parenthesis )
 U+0029 RIGHT PARENTHESIS
 comma
 U+002C COMMA.
 wsp
 Either a U+000A LINE FEED, U+000D CARRIAGE RETURN, U+0009 CHARACTER TABULATION, or U+0020 SPACE.

 commawsp

(wsp+ comma? wsp*)  (comma wsp*)

 translate

"translate" wsp* "(" wsp* number ( commawsp? number )? wsp* ")"

 scale

"scale" wsp* "(" wsp* number ( commawsp? number )? wsp* ")"

 rotate

"rotate" wsp* "(" wsp* number ( commawsp? number commawsp? number )? wsp* ")"

 skewX

"skewX" wsp* "(" wsp* number wsp* ")"

 skewY

"skewY" wsp* "(" wsp* number wsp* ")"

 matrix

"matrix" wsp* "(" wsp* number commawsp? number commawsp? number commawsp? number commawsp? number commawsp? number wsp* ")"

 transform

matrix  translate  scale  rotate  skewX  skewY

 transforms

transform  transform commawsp? transforms

 transformlist

wsp* transforms? wsp*

6.3. SVG transform functions
SVG transform functions of the transform, patternTransform
, gradientTransform
attributes defined by the syntax above are mapped to CSS <transformfunction>s as follows:
SVG transform function  CSS <transformfunction>  Additional notes 

translate  <translate()>  Number values interpreted as CSS <length> types with px units. 
scale  <scale()>  
rotate  <rotate()>  Only single value version. Number value interpreted as CSS <angle> type with deg unit. 
skewX  <skewX()>  Number value interpreted as CSS <angle> type with deg unit. 
skewY  <skewY()>  Number value interpreted as CSS <angle> type with deg unit. 
matrix  <matrix()> 
The SVG transform function rotate with 3 values can not be mapped to a corresponding CSS <transformfunction>. The 2 optional number values represent a horizontal translation value cx followed by a vertical translation value cy. Both number values get interpreted as CSS <length> types with px units and define the origin for rotation. The behavior is equivalent to an initial translation by cx, cy, a rotation defined by the first number value interpreted as <angle> type with deg unit followed by a translation by cx, cy.
A transform attribute can be the start or end value of a CSS Transition. If the value of a transform attribute is the start or end value of a CSS Transition and the SVG transform list contains at least one rotate transform function with 3 values, the individual SVG transform functions must get postmultiplied and the resulting matrix must get mapped to a <matrix()> CSS <transformfunction> and used as start/end value of the CSS Transition.
6.4. User coordinate space
For the pattern
element, the patternTransform
attribute and transform property define an additional transformation in the pattern coordinate system. See patternUnits
attribute for details [SVG2].
For the linearGradient
and radialGradient
elements, the gradientTransform
attribute and transform property define an additional transformation in the gradient coordinate system. See gradientUnits
attribute for details [SVG2].
For the clipPath
element, the transform attribute and transform property define an additional transformation in the clipping path coordinate space. See clipPathUnits
attribute for details [CSSMASKING].
For all other transformable elements the transform attribute and transform property define a transformation in the current user coordinate system of the parent. All percentage values of the transform attribute are relative to the element’s reference box.
The transformorigin property on the pattern in the following example specifies a 50% translation of the origin in the horizontal and vertical dimension. The transform property specifies a translation as well, but in absolute lengths.
<svg xmlns= "http://www.w3.org/2000/svg" >
<style>
pattern {
transform: rotate(45deg);
transformorigin: 50% 50%;
}
</style>
<defs>
<pattern id= "pattern1" >
<rect id= "rect1" width= "100" height= "100" fill= "blue" />
</pattern>
</defs>
<rect width= "200" height= "200" fill= "url(#pattern1)" />
</svg>
An SVG pattern
element doesn’t have a bounding box. The reference box of the referencing rect
element is used instead to solve the relative values of the transformorigin property. Therefore the point of origin will get translated by 100 pixels temporarily to rotate the user space of the pattern
elements content.
6.5. SVG DOM interface for the transform attribute
The SVG specification defines the "SVGAnimatedTransformList" interface in the SVG DOM to provide access to the animated and the base value of the SVG transform, gradientTransform
and patternTransform
attributes. To ensure backwards compatibility, this API must still be supported by user agents.
baseVal
gives the author the possibility to access and modify the values of the SVG transform, patternTransform
, gradientTransform
attributes. To provide the necessary backwards compatibility to the SVG DOM, baseVal
must reflect the values of this author style sheet. All modifications to SVG DOM objects of baseVal
must affect this author style sheet immediately.
animVal
represents the computed style of the transform property. Therefore it includes all applied CSS3 Transitions, CSS3 Animations or SVG Animations if any of those are underway. The computed style and SVG DOM objects of animVal
can not be modified.
7. The Transform Functions
The value of the transform property is a list of <transformfunction>. The set of allowed transform functions is given below. In the following functions, a <zero> behaves the same as 0deg ("unitless 0" angles are preserved for legacy compat). A percentage for horizontal translations is relative to the width of the reference box. A percentage for vertical translations is relative to the height of the reference box.
7.1. 2D Transform Functions
 matrix() = matrix( <number>#{6} )

specifies a 2D transformation in the form of a transformation matrix of the six values a, b, c, d, e, f.
 translate() = translate( <lengthpercentage> , <lengthpercentage>? )

specifies a 2D translation by the vector [tx, ty], where tx is the first translationvalue parameter and ty is the optional second translationvalue parameter. If <ty> is not provided, ty has zero as a value.
 translateX() = translateX( <lengthpercentage> )

specifies a translation by the given amount in the X direction.
 translateY() = translateY( <lengthpercentage> )

specifies a translation by the given amount in the Y direction.
 scale() = scale( <number> , <number>? )

specifies a 2D scale operation by the [sx,sy] scaling vector described by the 2 parameters. If the second parameter is not provided, it takes a value equal to the first. For example, scale(1, 1) would leave an element unchanged, while scale(2, 2) would cause it to appear twice as long in both the X and Y axes, or four times its typical geometric size.
 scaleX() = scaleX( <number> )

specifies a 2D scale operation using the [sx,1] scaling vector, where sx is given as the parameter.
 scaleY() = scaleY( <number> )

specifies a 2D scale operation using the [1,sy] scaling vector, where sy is given as the parameter.
 rotate() = rotate( [ <angle>  <zero> ] )

specifies a 2D rotation by the angle specified in the parameter about the origin of the element, as defined by the transformorigin property. For example, rotate(90deg) would cause elements to appear rotated onequarter of a turn in the clockwise direction.
 skew() = skew( [ <angle>  <zero> ] , [ <angle>  <zero> ]? )

specifies a 2D skew by [ax,ay] for X and Y. If the second parameter is not provided, it has a zero value.
skew() exists for compatibility reasons, and should not be used in new content. Use skewX() or skewY() instead, noting that the behavior of skew() is different from multiplying skewX() with skewY().
 skewX() = skewX( [ <angle>  <zero> ] )

specifies a 2D skew transformation along the X axis by the given angle.
 skewY() = skewY( [ <angle>  <zero> ] )

specifies a 2D skew transformation along the Y axis by the given angle.
7.2. Transform function primitives and derivatives
Some transform functions can be represented by more generic transform functions. These transform functions are called derived transform functions, and the generic transform functions are called primitive transform functions. Twodimensional primitives and their derived transform functions are:
 translate()
 for <translateX()>, <translateY()> and <translate()>.
 scale()
 for <scaleX()>, <scaleY()> and <scale()>.
8. The Transform Function Lists
If a list of <transformfunction>s is provided, then the net effect is as if each transform function had been specified separately in the order provided.
That is, in the absence of other styling that affects position and dimensions, a nested set of transforms is equivalent to a single list of transform functions, applied from the coordinate system of the ancestor to the local coordinate system of a given element. The resulting transform is the matrix multiplication of the list of transforms.
< div style = "transform: translate(10px, 20px) scale(2) rotate(45deg)" />
is functionally equivalent to:
< div style = "transform: translate(10px, 20px)" id = "root" >
< div style = "transform: scale(2)" >
< div style = "transform: rotate(45deg)" >
</ div >
</ div >
</ div >
If a transform function causes the current transformation matrix of an object to be noninvertible, the object and its content do not get displayed.
The object in the following example gets scaled by 0.
< style >
. box {
transform : scale( 0 );
}
</ style >
< div class = "box" >
Not visible
</ div >
The scaling causes a noninvertible CTM for the coordinate space of the div box. Therefore neither the div box, nor the text in it get displayed.
9. Interpolation of Transforms
Interpolation of transform function lists is performed as follows:

If both V_{a} and V_{b} are none:

V_{result} is none.


Treating none as a list of zero length,
if V_{a} or V_{b} differ in length:

extend the shorter list to the length of the longer list, setting the function at each additional position to the identity transform function matching the function at the corresponding position in the longer list. Both transform function lists are then interpolated following the next rule.


Let V_{result} be an empty list.
Beginning at the start of V_{a} and V_{b},
compare the corresponding functions at each position:

While the functions have either the same name, or are derivatives of the same primitive transform function, interpolate the corresponding pair of functions as described in § 10 Interpolation of primitives and derived transform functions and append the result to V_{result}.

If the pair do not have a common name or primitive transform function, postmultiply the remaining transform functions in each of V_{a} and V_{b} respectively to produce two 4x4 matrices. Interpolate these two matrices as described in § 11 Interpolation of Matrices, append the result to V_{result}, and cease iterating over V_{a} and V_{b}.
For example, if V_{a} is rotate(0deg) scale(1) translate(20px) and V_{b} is rotate(270deg) translate(10px) scale(2), the rotate(0deg) and rotate(360deg) functions will be interpolated according to § 10 Interpolation of primitives and derived transform functions while the remainder of each list—scale(1) translate(20px) and translate(10px) scale(2)— will first be converted to equivalent 4x4 matrices and then interpolated as described in § 11 Interpolation of Matrices. A previous version of this specification did not attempt to interpolate matching pairs of transform functions unless all functions in the list matched. As a result, the two lists in this example would be interpolated using matrix interpolation only and the rotate(360deg) component of the second list would be lost.

In some cases, an animation might cause a transformation matrix to be singular or noninvertible. For example, an animation in which scale moves from 1 to 1. At the time when the matrix is in such a state, the transformed element is not rendered.
10. Interpolation of primitives and derived transform functions
Two transform functions with the same name and the same number of arguments are interpolated numerically without a former conversion. The calculated value will be of the same transform function type with the same number of arguments. Special rules apply to <matrix()>.
The two transform functions translate(0) and translate(100px) are of the same type, have the same number of arguments and therefore can get interpolated numerically. translateX(100px) is not of the same type and translate(100px, 0) does not have the same number of arguments, therefore these transform functions can not get interpolated without a former conversion step.
Two different types of transform functions that share the same primitive, or transform functions of the same type with different number of arguments can be interpolated. Both transform functions need a former conversion to the common primitive first and get interpolated numerically afterwards. The computed value will be the primitive with the resulting interpolated arguments.
The following example describes a transition from translateX(100px) to translateY(100px) in 3 seconds on hovering over the div box. Both transform functions derive from the same primitive translate() and therefore can be interpolated.
div {
transform : translateX ( 100 px );
}
div:hover {
transform : translateY ( 100 px );
transition : transform 3 s ;
}
For the time of the transition both transform functions get transformed to the common primitive. translateX(100px) gets converted to translate(100px, 0) and translateY(100px) gets converted to translate(0, 100px). Both transform functions can then get interpolated numerically.
If both transform functions share a primitive in the twodimensional space, both transform functions get converted to the twodimensional primitive. If one or both transform functions are threedimensional transform functions, the common threedimensional primitive is used.
In this example a twodimensional transform function gets animated to a threedimensional transform function. The common primitive is translate3d().
div {
transform : translateX ( 100 px );
}
div:hover {
transform : translateZ ( 100 px );
transition : transform 3 s ;
}
First translateX(100px) gets converted to translate3d(100px, 0, 0) and translateZ(100px) to translate3d(0, 0, 100px) respectively. Then both converted transform functions get interpolated numerically.
11. Interpolation of Matrices
When interpolating between two matrices, each matrix is decomposed into the corresponding translation, rotation, scale, skew. Each corresponding component of the decomposed matrices gets interpolated numerically and recomposed back to a matrix in a final step.
< style >
div {
transform : rotate( 45 deg );
}
div : hover {
transform : translate( 100 px , 100 px ) rotate( 1215 deg );
transition : transform 3 s ;
}
</ style >
< div ></ div >
The number of transform functions on the source transform rotate(45deg) differs from the number of transform functions on the destination transform translate(100px, 100px) rotate(1125deg). According to the last rule of Interpolation of Transforms, both transforms must be interpolated by matrix interpolation. With converting the transformation functions to matrices, the information about the three turns gets lost and the element gets rotated by just a quarter turn (90°).
To achieve the three and a quarter turns for the example above, source and destination transforms must fulfill the third rule of Interpolation of Transforms. Source transform could look like translate(0, 0) rotate(45deg) for a linear interpolation of the transform functions.
In the following we differ between the interpolation of two 2D matrices and the interpolation of two matrices where at least one matrix is not a 2D matrix.
If one of the matrices for interpolation is noninvertible, the used animation function must fallback to a discrete animation according to the rules of the respective animation specification.
11.1. Supporting functions
The pseudo code in the next subsections make use of the following supporting functions:
Supporting functions (point is a 3 component vector, matrix is a 4x4 matrix, vector is a 4 component vector): double determinant(matrix) returns the 4x4 determinant of the matrix matrix inverse(matrix) returns the inverse of the passed matrix matrix transpose(matrix) returns the transpose of the passed matrix point multVecMatrix(point, matrix) multiplies the passed point by the passed matrix and returns the transformed point double length(point) returns the length of the passed vector point normalize(point) normalizes the length of the passed point to 1 double dot(point, point) returns the dot product of the passed points double sqrt(double) returns the root square of passed value double max(double y, double x) returns the bigger value of the two passed values double dot(vector, vector) returns the dot product of the passed vectors vector multVector(vector, vector) multiplies the passed vectors double sqrt(double) returns the root square of passed value double max(double y, double x) returns the bigger value of the two passed values double min(double y, double x) returns the smaller value of the two passed values double cos(double) returns the cosines of passed value double sin(double) returns the sine of passed value double acos(double) returns the inverse cosine of passed value double abs(double) returns the absolute value of the passed value double rad2deg(double) transforms a value in radian to degree and returns it double deg2rad(double) transforms a value in degree to radian and returns it Decomposition also makes use of the following function: point combine(point a, point b, double ascl, double bscl) result[0] = (ascl * a[0]) + (bscl * b[0]) result[1] = (ascl * a[1]) + (bscl * b[1]) result[2] = (ascl * a[2]) + (bscl * b[2]) return result
11.2. Interpolation of 2D matrices
11.2.1. Decomposing a 2D matrix
The pseudo code below is based upon the "unmatrix" method in "Graphics Gems II, edited by Jim Arvo".
Matrices in the pseudo code use the columnmajor order. The first index on a matrix entry represents the column and the second index represents the row.
Input: matrix ; a 4x4 matrix Output: translation ; a 2 component vector scale ; a 2 component vector angle ; rotation m11 ; 1,1 coordinate of 2x2 matrix m12 ; 1,2 coordinate of 2x2 matrix m21 ; 2,1 coordinate of 2x2 matrix m22 ; 2,2 coordinate of 2x2 matrix Returns false if the matrix cannot be decomposed, true if it can double row0x = matrix[0][0] double row0y = matrix[0][1] double row1x = matrix[1][0] double row1y = matrix[1][1] translate[0] = matrix[3][0] translate[1] = matrix[3][1] scale[0] = sqrt(row0x * row0x + row0y * row0y) scale[1] = sqrt(row1x * row1x + row1y * row1y) // If determinant is negative, one axis was flipped. double determinant = row0x * row1y  row0y * row1x if (determinant < 0) // Flip axis with minimum unit vector dot product. if (row0x < row1y) scale[0] = scale[0] else scale[1] = scale[1] // Renormalize matrix to remove scale. if (scale[0]) row0x *= 1 / scale[0] row0y *= 1 / scale[0] if (scale[1]) row1x *= 1 / scale[1] row1y *= 1 / scale[1] // Compute rotation and renormalize matrix. angle = atan2(row0y, row0x); if (angle) // Rotate(angle) = [cos(angle), sin(angle), sin(angle), cos(angle)] // = [row0x, row0y, row0y, row0x] // Thanks to the normalization above. double sn = row0y double cs = row0x double m11 = row0x double m12 = row0y double m21 = row1x double m22 = row1y row0x = cs * m11 + sn * m21 row0y = cs * m12 + sn * m22 row1x = sn * m11 + cs * m21 row1y = sn * m12 + cs * m22 m11 = row0x m12 = row0y m21 = row1x m22 = row1y // Convert into degrees because our rotation functions expect it. angle = rad2deg(angle) return true
11.2.2. Interpolation of decomposed 2D matrix values
Before two decomposed 2D matrix values can be interpolated, the following
Input: translationA ; a 2 component vector scaleA ; a 2 component vector angleA ; rotation m11A ; 1,1 coordinate of 2x2 matrix m12A ; 1,2 coordinate of 2x2 matrix m21A ; 2,1 coordinate of 2x2 matrix m22A ; 2,2 coordinate of 2x2 matrix translationB ; a 2 component vector scaleB ; a 2 component vector angleB ; rotation m11B ; 1,1 coordinate of 2x2 matrix m12B ; 1,2 coordinate of 2x2 matrix m21B ; 2,1 coordinate of 2x2 matrix m22B ; 2,2 coordinate of 2x2 matrix // If xaxis of one is flipped, and yaxis of the other, // convert to an unflipped rotation. if ((scaleA[0] < 0 && scaleB[1] < 0)  (scaleA[1] < 0 && scaleB[0] < 0)) scaleA[0] = scaleA[0] scaleA[1] = scaleA[1] angleA += angleA < 0 ? 180 : 180 // Don’t rotate the long way around. if (!angleA) angleA = 360 if (!angleB) angleB = 360 if (abs(angleA  angleB) > 180) if (angleA > angleB) angleA = 360 else angleB = 360
Afterwards, each component of the decomposed values translation, scale, angle, m11 to m22 of the source matrix get linearly interpolated with each corresponding component of the destination matrix.
11.2.3. Recomposing to a 2D matrix
After interpolation, the resulting values are used to transform the elements user space. One way to use these values is to recompose them into a 4x4 matrix. This can be done following the pseudo code below.
Matrices in the pseudo code use the columnmajor order. The first index on a matrix entry represents the column and the second index represents the row.
Input: translation ; a 2 component vector scale ; a 2 component vector angle ; rotation m11 ; 1,1 coordinate of 2x2 matrix m12 ; 1,2 coordinate of 2x2 matrix m21 ; 2,1 coordinate of 2x2 matrix m22 ; 2,2 coordinate of 2x2 matrix Output: matrix ; a 4x4 matrix initialized to identity matrix matrix[0][0] = m11 matrix[0][1] = m12 matrix[1][0] = m21 matrix[1][1] = m22 // Translate matrix. matrix[3][0] = translate[0] * m11 + translate[1] * m21 matrix[3][1] = translate[0] * m12 + translate[1] * m22 // Rotate matrix. angle = deg2rad(angle); double cosAngle = cos(angle); double sinAngle = sin(angle); // New temporary, identity initialized, 4x4 matrix rotateMatrix rotateMatrix[0][0] = cosAngle rotateMatrix[0][1] = sinAngle rotateMatrix[1][0] = sinAngle rotateMatrix[1][1] = cosAngle matrix = postmultiply(rotateMatrix, matrix) // Scale matrix. matrix[0][0] *= scale[0] matrix[0][1] *= scale[0] matrix[1][0] *= scale[1] matrix[1][1] *= scale[1]
12. Mathematical Description of Transform Functions
Mathematically, all transform functions can be represented as 4x4 transformation matrices of the following form:
One translation unit on a matrix is equivalent to 1 pixel in the local coordinate system of the element.

A 2D 3x2 matrix with six parameters a, b, c, d, e and f is equivalent to the matrix:

A 2D translation with the parameters tx and ty is equivalent to a 3D translation where tz has zero as a value.

A 2D scaling with the parameters sx and sy is equivalent to a 3D scale where sz has one as a value.

A 2D rotation with the parameter alpha is equivalent to a 3D rotation with the vector [x,y,z] where x has zero as a value, y has zero as a value, z has one as a value, and the parameter alpha.
where:

A 2D skew like transformation with the parameters alpha and beta is equivalent to the matrix:

A 2D skew transformation along the X axis with the parameter alpha is equivalent to the matrix:

A 2D skew transformation along the Y axis with the parameter beta is equivalent to the matrix:
13. Privacy and Security Considerations
UAs must implement transform operations in a way attackers can not infer information and mount a timing attack.A timing attack is a method of obtaining information about content that is otherwise protected, based on studying the amount of time it takes for an operation to occur.
At this point there are no information about potential privacy or security concerns specific to this specification.
Changes
Since the 14 February 2019 Candidate Recommendation

Relax syntax of transform attribute: Do not require commas between <transformlist> items.

Simplified grammar of transform functions. (No normative impact.)

Remove animation support of transform from animate and set elements.

Editorial changes.
Since the 30 November 2018 Working Draft

No substantive changes

Boilerplate, styling updates for CR
Since the 30 November 2017 Working Draft

Remove specification text that makes patternTransform, gradientTransform presentation attributes representing the transform property. That is going to get specified by SVG 2 [SVG2].

Added privacy and security section.

Use [SVG2] definitions for transformable elements.

Added special syntax for transform,
gradientTransform
andpatternTransform
attributes. 
Clarify multiplication order by using terms postmultiply and premultiply.

Clarify index order of matrix entries in pseudocode.

Clarify multiplication order in recomposition pseudocode.

Clarify behavior of transform on overflow area.

Remove translateX(0), translateY(0), scaleX(0), scaleY(0) from the list of neutral elements.

Remove any reference of 3D transformations of transform function definitions.

Specify interpolation between <transformlist>s to match lengths and avoid matrix interpolation for the common prefix of the two lists.

No transform on nonreplaced inline boxes, tablecolumn boxes, and tablecolumngroup boxes.

Define target coordinate space for transformations on
pattern
,linearGradient
,radialGradient
andclipPath
elements. 
Remove 3value <rotate()> from transform function primitives.

Be more specific about computation of transformation matrix and current transformation matrix.

Define reference box for paint servers and
clipPath
element. 
Specify behavior of transform presentation attribute with 3valuerotate as start or end value of a transition.

Add strokebox and contentbox to transformbox. Align box mapping behavior across all specifications.

Editorial changes.
Acknowledgments
The editors would like to thank Robert O’Callahan, Cameron McCormack, Tab Atkins, Gérard Talbot, L. David Baron, Rik Cabanier, Brian Birtles, Benoit Jacob, Ken Shoemake, Alan Gresley, Maciej Stochowiak, Sylvain Galineau, Rafal Pietrak, Shane Stephens, Matt Rakow, XiangHongAi, Fabio M. Costa, Nivesh Rajbhandari, Rebecca Hauck, Gregg Tavares, Graham Clift, Erik Dahlström, Alexander Zolotov, Amelia BellamyRoyds and Boris Zbarsky for their careful reviews, comments, and corrections.