Framework for Accessible Specification of Technologies (FAST)

W3C Editor's Draft

More details about this document
This version:
https://w3c.github.io/fast/
Latest published version:
https://www.w3.org/TR/fast/
Latest editor's draft:
https://w3c.github.io/fast/
Editor:
Michael Cooper (W3C)

Abstract

Framework for Accessible Specification of Technologies (FAST) advises creators of technical specifications how to ensure that their technology meets the needs of users with disabilities. It primarily addresses web content technologies, and also relates to any technology that affects web content sent to users, including client-side APIs, transmission protocols, and interchange formats. Specifications that implement these guidelines make it possible for content authors and user agents to render the content in an accessible manner to people with a wide range of abilities.

This document is accompanied by a checklist which is more complete and usable for groups evaluating technologies at this time.

Status of This Document

This section describes the status of this document at the time of its publication. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at https://www.w3.org/TR/.

This document was published by the Accessible Platform Architectures Working Group as an Editor's Draft.

Publication as an Editor's Draft does not imply endorsement by W3C and its Members.

This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.

This document was produced by a group operating under the W3C Patent Policy. W3C maintains a public list of any patent disclosures made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy.

This document is governed by the 03 November 2023 W3C Process Document.

1. Introduction

1.1 Checklist

This document is accompanied by a checklist which is more complete and usable for groups evaluating technologies at this time.

1.2 Goals

Numerous guidelines exist for creating and supporting content that is accessible to people with disabilities, on and off the Web. When these guidelines are supported in the entire web ecosystem, content creators can author accessible content, and expect the accessibility features to be made available by user agents, including assistive technologies when needed. Authoring tools support creation of accessible content, and accessibility features survive transmission to different systems or conversion of content to different formats.

Nearly all of these accessibility features depend on support in some form from the technology in which content is encoded, transmitted, and sometimes transformed. But there is not yet a set of well-documented guidance for such technologies. Instead, requirements are inferred from authoring and user agent guidelines. This makes it complicated for technology creators to ensure they have met the full set of needs. Review from accessibility specialists is limited by bandwidth and expertise, so does not fully address that problem. As a result, varying technologies provide various levels of support with varying levels of compatibility with other technologies. These issues at the core layers of Web technology impact the progress that can be made from support of higher-level guidelines.

Framework for Accessible Specification of Technologies aims to fill this gap. It is intended to be a single, well-considered set of guidelines addressing specifically the features technologies need to provide to support accessibility. These guidelines relate to the requirements of other guidelines but should not be confused with them. The goal of FAST is to provide a single source of guidelines for Web technology accessibility. They relate to other guidelines and documentation to provide additional information and rationale for the requirement, but are intended to be a self-sufficient set of guidelines that technology creators can follow.

1.3 Audience

The primary audience of FAST is creators of Web technologies. Most of the guidelines relate to content and presentation technologies like HTML, CSS, SVG, PDF, audio/video formats, etc. Some guidelines also address data formats, interchange formats, transmission protocols, etc., usually aimed at ensuring these technologies preserve the accessibility features of content impacted by these technologies. Because of this broad set of relevant technologies, all Web technology creators are considered part of the audience for FAST.

Secondary audience include creators of higher level accessibility guidelines and other advocates for web accessibility features. Because FAST has a strong grounding in user needs, researchers and advocates who identify the accessibility requirements of web users with disabilities are also an important audience.

1.4 Scope

Framework for Accessible Specification of Technologies is a product of the World Wide Web Consortium and as such targets only the accessibility requirements of web technologies. Many of the user needs are the same for web use and non-web use, so FAST will necessarily overlap and hopefully be compatible with similar guidelines addressing non-web space. Nonetheless, FAST is not designed to be used for non-web technologies and there could be key differences. Furthermore, there are user needs that exist outside the web that do not impact the web, and those needs are completely unaddressed by FAST.

In spite of these caveats about the scope of FAST, this scope will evolve as the Web does. More and more technologies are becoming part of the Web, and bringing user needs to the Web along with them. For instance, strictly hardware accessibility issues may be non-web requirements, but the Web of Things brings many of these issues closer to the Web than in the past. FAST will need to reflect this evolution, and future versions may be required to address user needs that are new to the Web.

1.5 Approach

The goal of FAST is to help ensure that web technologies meet the needs of users with disabilities. To do this, the work involves three stages:

1.5.1 Inventory functional and user needs

The first step in the development of these guidelines is to inventory known functional and user needs. Many user needs affecting web content accessibility are well known and documented in multiple places. These needs are collected and related to each other in order to arrive at a single set of known needs. Sources examined in the development of these guidelines include:

Note

Note the goal of this exercise is not to supplant other good work in this field. The aim is to assemble disparate sources of knowledge about user needs in one place, to facilitate analysis. This work is likely to spin off from the core work of developing FAST. If another organization creates a sufficiently rich collection of documented user needs it will be possible to use that resource rather than reinvent the work in W3C.

In the course of exploring how to apply user needs to accessibility guidance, we have identified two intersecting categories of needs: 2. Functional Needs and 3. User Needs.

1.5.2 Document functional needs

A functional need is a statement that describes a specific gap in one’s ability, or a specific mismatch between ability and the designed environment or context. An intersectional functional need results from an individual having more than one functional need simultaneously in a given context.

A functional ability is a notional measure of a person’s abilities that may need technological support or augmentation to be able to complete a particular task.

Note

The intent is to express the need in a contextual model, as opposed to a lack of ability in a medical model. This is similar to the ICF (International Classification of Functioning – a biopsychosocial model), “outcomes of interactions between health conditions (diseases, disorders and injuries) and contextual factors”, focusing on the interactions.

1.5.3 Document user needs

A user need is a high level accessibility characteristic of content and/or a user interface that is necessary for users to complete an objective.

In this model, user needs are not accessibility specific. User needs are generic requirements of content for its features to be usable by humans.

1.6 Develop matrix of functional and user needs

In order for people to access content, for every user need inherent in the content, there must be a way to meet an individual’s functional needs. User needs and functional needs intersect into a matrix of potential affordances required for content. These requirements comprise the set of expected outcomes that should be addressed in this and other web accessibility guidance.

Editor's note

Todo: put in snapshot of matrix or something.

1.6.1 Identify ways to meet needs

The second stage in development of the guidelines is to identify ways these needs can be met. There are three high-level ways user needs can be met:

  • technology features;
  • author implementation;
  • user agent support.

These are not mutually exclusive categories. A given user need could be met by more than one of these categories, but the ability of a given category to meet a user need implies the need for guidelines targeting that category. In policy setting and evaluation there may be a preference hierarchy for how best to meet needs, e.g., user agent support of standard features is preferred, but author technical override is needed if user agent support is lacking.

Some needs can be met with present technology only via one of these routes. Other needs can be met by more than one route, and for content to be accessible it is only required that one of the available routes be implemented. Many needs, however, require more than one route to be implemented together for the need to be met. The most common example is that a technology provides a feature, the author uses that feature in the content, and the user agent makes the result available to the user.

All of these ways of meeting user needs are identfied, along with their relationships to each other. Once these approaches are identified, the result is separate lists of requirements for content technologies, authors, and user agents. The relationship among the routes may play a role in prioritization of guidelines, since needs that can only be met by one route may be more important to meet by that route, than needs that could be met by other means as well.

1.6.2 Develop technology guidelines

From the above analyses, it should also be easy to see where content technology features are required to make it possible to meet user needs. For example:

  • If the author must implement something, the technology must provide a feature for the author to implement.
  • If the user need is met by design, the technology must provide suitably rich design capabilities.
  • If the user need is met by user agents, the technology must provide a sufficiently rich definition of the object for user agents to implement.

Not all technologies will address all ways of meeting user needs. For instance, CSS is primarily design-oriented, and HTML is somewhat semantics-oriented. The technology requirements may need conformance profiles or some other way of guiding technology developers seeking to follow them. It may not be easy to state in a general prescriptive way whether a given technology should, for instance, provide a richer design capability to meet a user need or should instead rely on better semantics for assistive technology-oriented content alternatives. A good structure of the technology requirements should help make it clear that some method of meeting a given user need is important. Horizontal review may continue to be important in guiding technology developers through the possibilities.

The set of approaches to meeting user needs that affects technology features becomes the base information for the Framework for Accessible Specification of Technologies. (The other two routes, while important to the analysis, are not directly relevant to FAST but may inform other work.) These approaches are prioritized, organized, and translated into guidelines-type language to become the Framework for Accessible Specification of Technologies.

With the above analyses done, it should be easy to see how current guidelines address which user needs. In turn it should be easy to see where current guidelines do not meet user needs, that in theory should be able to be met by activities within the remit of that set of guidelines. This should be important input into WAI 3.0 / WAI 2020 planning.

1.7 Explanation of User Needs

Identify user needs that we plan to provide guidance on meeting. These should describe the needs of humans as they currently exist (i.e., without significant evolution or cyborgization from early 21st century norms), and therefore is as era-independent as possible with current knowledge. The focus is on the needs of people with disabilities, but because that is sometimes a relative / contextual condition, a significant proportion of mainstream needs will also be identified.

At least two levels of needs may be identified. The first is truly generic needs, requirements users have to access and use content such as perceive and understand it, and should be stable over time. The second layer is needs specific to technologies of the day, such as ability to understand and operate controls. This layer may be understood as an implementation of the generic needs, so may not be classed as user needs in the end. Regardless of its classification, it will be an important component of understanding the space. This level of needs evolves as technology and design patterns do, so needs to be maintainable separately from the generic needs.

1.7.1 Evolution of user needs

Where user needs are suspected but known, related work may expand the inventory through research when feasible. Therefore the set of documented user needs will evolve over time. A given set of guidelines including FAST, however, can only address needs that were known at the time of development of the guidelines.

1.7.2 Assumptions

  • User is accessing Web content on hardware / OS / AT combination that supports their needs. This may not always be true for shared device / public kiosk situations, but that issue is out of scope.

1.7.3 Applicability of Needs

  • Content
  • Controls (buttons, fields, etc.)
  • Input indicators (mouse, keyboard cursors)
  • Signals (non-actionable state indicators)
  • Alerts (dialogs, alarms, etc.)

2. Functional Needs

2.1 Safety

2.1.1 Use without physical harm or risk (to self or others within a physical environment)

2.2 Sensory

2.2.1 Vision and Visual

2.2.1.1 Use without vision
2.2.1.1.1 Use as blind (born without vision)
2.2.1.1.2 Use with blindness (acquired blindness during lifetime)
2.2.1.2 Use with limited vision
2.2.1.2.1 Use with limited central vision
2.2.1.2.2 Use with limited peripheral vision
2.2.1.2.3 Use with limited interocular acuity or monocular input
2.2.1.3 Use without color perception
2.2.1.4 Use with limited color perception
2.2.1.5 Use with limited depth perception
2.2.1.6 Use with limited orientation or spatial tracking
2.2.1.7 Use with photosensitivity (too much or too little)

2.2.2 Hearing and Auditory

2.2.2.1 Use without hearing
2.2.2.1.1 Use as Deaf (born with congenital deafness and/or to a deaf family)
2.2.2.1.2 Use as deaf (acquired deafness during lifetime after a language was learned)
2.2.2.2 Use with limited hearing
2.2.2.3 Use with limited auditory processing (speech)

2.2.3 Sensory Intersections

2.2.3.1 Use without vision and hearing
2.2.3.1.1 Use without vision from birth then without hearing as acquired
2.2.3.1.2 Use without hearing from birth then without vision as acquired
2.2.3.2 Use with vestibular issues
2.2.3.3 Use without spatial auditory awareness or perception (needs diegetic sound)

2.3 Physical

2.3.1 Mobility

2.3.1.1 Use without mobility
2.3.1.2 Use with limited mobility
2.3.1.2.1 Use with limited ambulation
2.3.1.2.2 Use with temporary or partial paralysis
2.3.1.3 Use with limited reach or range

2.3.2 Motor

2.3.2.1 Use without hands
2.3.2.2 Use without multiple touchpoint gesture
2.3.2.3 Use with limited strength
2.3.2.4 Use without fine point control
2.3.2.5 Use without physical tracking speed
2.3.2.6 Use with tremors

2.3.3 Physical and Sensory Intersections

2.3.3.1 Use with limited kinaesthetic perception (orientation, position, weight distribution, movement)
2.3.3.2 Use with limited tactile perception, sensory processing, or touch pressure sensitivity
2.3.3.3 Use with chronic pain impacting input or interaction modality, speed and/or frequency
2.3.3.4 Use without vision and a motor disability
2.3.3.5 Use without hearing and a motor disability

2.3.4 Speech

2.3.4.1 Use without vocalization
2.3.4.2 Use with limited vocalization or volume

2.4 Cognitive

2.4.1 Attention

Editor's note

Note that attention and working memory are also often called part of Executive function

2.4.1.1 Use with limited ability to focus attention
2.4.1.2 Use with limited ability to direct attention

Focus on the users key task and page purpose

2.4.1.3 Use with limited ability to shift attention
2.4.1.4 Use with limited ability to sustain attention
2.4.1.5 Use with limited ability to restore context

After focus is lost and return attention

2.4.2 Language and Communication

2.4.2.1 Receptive communication
2.4.2.2 Expressive / productive communciation
2.4.2.3 Language

(from different sources, such as auditory discriminatory, visual memory etc)

Speak, write, read, or understand speech , sign, symbols and/or other language. Includes: 

  • Language Development
  • Lexical Knowledge (VL)
  • Oral Production and Fluency (OP)
  • Grammatical Sensitivity (MY)
  • Morphology and sentences (syntax)
  • Foreign Language Aptitude (LA)
  • interocular transfer of visual memory (retrieval based on limited acuity in a single eye)
  • phonological or phonemic awareness
  • Auditory discrimination 
2.4.2.4 Literacy
2.4.2.5 Non language and sublinguistic communication

Non-language communication (CM)  can include: 

  • Implied communication, body language understanding metaphors  and non literal language
  •  Listening Ability(LS)
  • Information about Culture (K2)
  • Range of stored general cultural knowledge (e.g., music, art)
  •  
  • Understanding visual cues( symbols, spacing etc )
  • understanding appropriate behaviors

2.4.3 Learning

2.4.3.1 New skills
2.4.3.2 New information
2.4.3.3 New interface
2.4.3.4 New terms
2.4.3.5 New symbols 

(note that someone with early dementia may have 

wonderful language, but not be able to learn any new terms etc)

2.4.3.6 Understand new or complex information

2.4.4 Memory

Editor's note

Note that attention and working memory are also often called part of Executive function

2.4.4.1 Use with limited short-term or working memory
2.4.4.2 Use with limited medium or long-term memory
2.4.4.3 Use with limited sensory memory
2.4.4.3.1 Visual
2.4.4.3.2 Visual-spatial
2.4.4.3.3 Auditory
2.4.4.4 Context-based memory
2.4.4.4.1 Episodic memory (autobiographical – time, self)
2.4.4.4.2 Semantic memory (factual)
2.4.4.4.3 Musical memory
2.4.4.4.4 Auditory memory: Memory for sound patterns (UM)
2.4.4.4.5 Procedural memory: Memory for performance of particular types of action such as walking.
2.4.4.4.6 Prospective memory: Much of what we have to remember in everyday life involves prospective memory — remembering to do things in the future, such as keep appointments, return a book to the library, or pay bills on time. [http://www.ncbi.nlm.nih.gov/books/NBK3885/]
2.4.4.4.7 Emotional memories: can be both declarative- and procedural-memory processes.
2.4.4.5 Awareness-based memory
2.4.4.5.1 Implicit memory

(Can be called non-declarative memory) is built or used without conscious awareness. In contrast with...

2.4.4.5.2 Explicit memory
: (Can be called declarative memory) the intentional use of memory such as remembering the time of an appointment or studying for an exam.
2.4.4.6 Associative Memory
(AM)
2.4.4.7 Meaningful memory
2.4.4.8 Free-recall memory (M6)

2.4.5 Executive

2.4.5.1 Use with limited reasoning ability
2.4.5.2 Use with limited understanding ability
2.4.5.3 Use with limited decision-making ability
2.4.5.4 Use with limited self regulation

tolerate interruptions, respond to and cope with changes to schedules, routines, people, surroundings, etc.

2.4.5.5 function 
2.4.5.6 Pacing  and response time
2.4.5.7 Planning and changes/switching  plans
2.4.5.8 Use with limited judgment
2.4.5.9 visual, language, or numerical thinking.

2.4.6 Mental Health

2.4.6.1 Emotional regulation (triggers and others) impulse control
2.4.6.2 Specific content needs such as relating to addictive issues or food, triggers
2.4.6.3 Mood - depression, mania etc 
2.4.6.4 Anxiety fears  Stress and pressure 
  •  Social,  paranoia , fear of how people will react to your issues
  • fear of types of situations , lines/ crowded , fear of travel 
2.4.6.5 Disturbed thoughts Trouble with organized thoughts , concentration/ mind going blank, indecisive, memory gaps
  • -Exaggerated or unhealthy responses, such as irritation, love, anger, guilt, self hate 
  • -Derealization, (detachment from reality)  or depersonalization , 
2.4.6.6 dissociative reactions, detachments
2.4.6.7 Persistent negative beliefs and false physical interpretation 
2.4.6.8 Physical disability and symptoms (from somatic disorders and other physical symptoms, nausea, fainting, short of breath) 
2.4.6.9 Repetitive or obsessive behaviors 
2.4.6.10 Identifying reality, such as Psychosis 
2.4.6.11 Altered sensory and motor, psychomotor changes.
2.4.6.12 Fatigue  / insomnia

2.4.7 Processing

speed

fluency 

 Cognitive overload and fatigue

2.4.8 Knowledge

2.4.8.1 knowledge of culture
2.4.8.2 base 
2.4.8.3 Language knowledge, including:
2.4.8.4 lexical (UL)
2.4.8.5 jargon (subject matter)
2.4.8.6 Background and subject matter - including  jargon and technology
2.4.8.7 Web and technology usages and risks
2.4.8.8 metaphors and idioms
2.4.8.9 icons and symbols
2.4.8.10 mathematical knowledge
2.4.8.11 mechanical Knowledge (MK)
2.4.8.12 knowledge of behaviors
2.4.8.13 Design metaphor – look
2.4.8.14 Design functions
2.4.8.15 Who to trust and credibility

2.4.9 Sensory processing

Overloads

2.4.10 Orientation

2.4.10.1 Where you are in physical space, 
2.4.10.2 Where you are in a process
2.4.10.3 Where you are in a site
2.4.10.4 Where you are in a page
2.4.10.5 Where you are in time

2.4.11 Mathematical

2.4.11.1 Understanding of math abstractions and numeric concepts
2.4.11.2 Computational skill

2.4.12 Psychomotor and coordination

2.4.12.1 Coordination skill (motoric skills, visual-spatial organizational memory, and social)
2.4.12.2 Compositional skill such as:
  • Simultaneous thinking and input 
  • Communication that requires multiple  cognitive functions such as talking and/or signing while thinking  
  •  Divided attention

2.5 Independence

2.5.1 Independence

2.5.1.1 Use without autonomy or agency
2.5.1.2 Use without privacy
Note

The purpose of identifying independence as a functional need is for individuals where independence cannot be achieved. Example: a person who has suffered a stroke, is conscious and aware but otherwise incapable of interacting with technology may need to log into a system or record a decision or authorize an agent to record a decision in their presence. In this case, they lack autonomy and privacy, but a method could be provided to verify the individual consent and the agent authority.

3. User Needs

3.1 Perceivable

3.1.1 Provide consistent content

(static / fixed)

3.1.1.1 Users can perceive content
3.1.1.2 Users can perceive controls (roles, states and properties)
3.1.1.3 Users can perceive structure
3.1.1.4 Users can perceive purpose
3.1.1.5 Users can perceive input values

3.1.2 Reveal changed content

3.1.2.1 Users can perceive changes to content
3.1.2.2 Users can perceive changes to controls (roles, states and properties)
3.1.2.3 Users can perceive changes to purpose
3.1.2.4 Users can perceive changes to input values

3.2 Operable

3.2.1 Provide consistent interactions

3.2.1.1 Users can operate content
3.2.1.2 Users can operate controls (roles, states and properties)
3.2.1.3 Users can operate navigation
3.2.1.4 Users can navigate structure (document and application)

3.2.2 Allow adjustable content

3.2.2.1 Users can adjust duration requirements
3.2.2.2 Users can adjust content orientation
3.2.2.3 Users can adjust orientation in space

3.3 Understandable

3.3.1 Make appearance understandable

3.3.1.1 Users can understand content
3.3.1.2 Users can understand controls
3.3.1.3 Users can understand structure
3.3.1.4 Users can understand navigation
3.3.1.5 Users can understand changed content
3.3.1.6 Users can understand purpose
3.3.1.7 Users can understand relationships

3.3.2 Provide help and instructions

3.3.2.1 Users get instructions for content
3.3.2.2 Users get instructions for interaction
3.3.2.3 Users get instructions for support for modalities
3.3.2.4 Users get instructions for personalization options
3.3.2.5 Users get instructions for processes
3.3.2.6 Users get help through moderated (form) input
3.3.2.7 Users get help through alert awareness

3.3.3 Make position and orientation clear

3.3.3.1 Users can identify their position in content
3.3.3.2 Users can identify their position in context
3.3.3.3 Users can identify their position in a process
3.3.3.4 Users can identify their position in a space
3.3.3.5 Users can orientate themselves in immersive environments
3.3.3.6 Users can orientate themselves in augmented environments

3.3.4 Make discoverable

3.3.4.1 Users can discover content
3.3.4.2 Users can discover context
3.3.4.3 Users can discover customization options

3.4 Personalization

3.4.1 Customization

3.4.1.1 Users can customize or request content
3.4.1.2 Users can customize or request context
3.4.1.3 Users can customize or request functionality / settings
3.4.1.4 Users get customized (via platform) content
3.4.1.5 Users get customized (via platform) context
3.4.1.6 Users get customized (via platform) functionality
3.4.1.7 Users can control time-sensitive content
3.4.1.8 Users can control time-sensitive tasks
3.4.1.9 Users can control time-based media (including dynamic values, EQ, volume)

3.4.2 Preferences

3.4.2.1 Users personalization preferences are allowed
3.4.2.2 Users personalization preferences are honored by content authors
3.4.2.3 Users personalization preferences are not compromised by security
3.4.2.4 Users personalization preferences do not compromise privacy
3.4.2.5 Users can, device independently interact
3.4.2.6 Users can, device independently input data
3.4.2.7 Users can, device independently route and control output

3.5 Deceptive Patterns

3.5.1 Distractions and Interruptions

3.5.1.1 Users attention can be focussed
3.5.1.2 Users attention can be directed
3.5.1.3 Users attention can be shifted

3.5.2 No Harm

3.5.2.1 Users are not harmed neurologically
3.5.2.2 Users are not harmed emotionally

4. Meeting User Needs

Note

This is a preliminary draft to document how user needs are met in various ways.

For each expected outcome, ways to meet it are proposed for:

Other categories may be included later. Many user needs can be met in more than one way. The mechanism to meet user needs in one of the above areas may require support from one or more of the other areas.

4.1 Ways to Meet User Needs

User needs need to be analyzed for how they can be met. The following ways of meeting needs are currently understood:

4.1.1 Author Implementation

4.1.2 User Agent Features

4.1.2.1 Accessibility Support in Mainstream User Agents
4.1.2.2 Assistive Technology
4.1.2.3 Accessibility APIs

4.2 Meeting User Needs Table

Note

This version of the resource is primarily to show the structure, not yet a comprehensive documentation of how user needs can be met.

The table below shows how two of the user needs identified above might be met by technology features, author implementation, and user agent support. Each row of the table shows a related set of approaches, in which the approach in each column depends on successful implementation of the approaches in the other columns for that row. For instance, many author features depend on support from the technology as well as exposure from the user agents. Some approaches to meeting user needs do not require support from others, which is reflected by rows with blank columns. For instance, it is possible for a user agent to meet certain needs with no particular support provided by the technology or author. This layout is preliminary and a more expressive layout is sought.

User Need Technology Content Author User Agent
Text Alternatives Provide a mechanism for author to create text alternatives and associate with content Create text alternative content and associate with primary content using features of the content technology Expose text alternatives provided by the author
Define parseable and semantically rich content encoding that supports automated creation of text alternatives Encode content using a content technology that is sufficiently rich that machines can create useful automated text alternatives Create automated text alternative content based on the semantics of the primary content
Color Contrast Provide color definition features that allow authors to set colors to meet requirements Use only colors that meet luminosity contrast guidelines
Provide color definition features that allow users to override author-set colors Provide a feature for users to override author colors
Provide color definition semantics that allow colors of common object types to be globally remapped easily Use semantically defined color mappings to allow user global preferences to be easily applied Support semantically defined color mappings to allow users to define global preferences that are easily applied across a range of content
Provide a feature to allow users to define their own color preferences
Provide a feature to allow users to request "high contrast" mode
Provide a "high contrast" mode that overrides author colors

5. Framework for Accessible Specification of Technologies

Note

The content below is initial draft content intended to show how guidelines aimed at web technology developers might look. It has not yet been related to the user needs and ways of meeting them outlined above. It serves as initial brainstorming to help demonstrate viability of this set of guidelines.

Editor's note

This section needs to be updated to reflect the functional and user needs matrix.

A. Acknowledgments

The following people contributed to the development of this document.

A.1 Participants active in the development of this document

  1. Jake Abma (Invited Expert)
  2. Joshue O Connor (Invited Expert)
  3. Michael Cooper (W3C/MIT)
  4. Charles Hall (Invited Expert)
  5. Todd Libby (Invited Expert)

A.2 Enabling funders

This publication has been funded in part with U.S. Federal funds from the Health and Human Services, National Institute on Disability, Independent Living, and Rehabilitation Research (NIDILRR), initially under contract number ED-OSE-10-C-0067, then under contract number HHSP23301500054C, and now under HHS75P00120P00168. The content of this publication does not necessarily reflect the views or policies of the U.S. Department of Health and Human Services or the U.S. Department of Education, nor does mention of trade names, commercial products, or organizations imply endorsement by the U.S. Government.

This work is supported by the EC-funded WAI-Guide Project.