Agenda
Day 1: Tuesday, November 5, 2019
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08:30-09:00 AM Registration
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09:00-09:15 AM Welcome & logistics by Dominique Hazael-Massieux (W3C) plenary
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09:15β09:30 AM Why we're here: making the Immersive Web accessible to all by Leonie Watson (workshop chair, Tetralogical) plenary
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09:30β10:00 AM Key principles of making Web experiences accessible plenary
- Slides
- Goals
- Establish shared understanding of the principles and approaches that have been used to ensure the traditional 2D Web is accessible to people with disabilities
- Speaker
- Matt May, Adobe
- Scribe
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10:00β10:30 AM Architecture of the Immersive Web Platform: Where would accessibility fit in? plenary
- Speaker notes [PDF]
- Goals
- Establish shared understanding of the various layers of technologies involved in building an immersive Web experience, how they compare to the traditional architecture of 2D Web experiences, and possible implications on making them accessible
- Speakers
- Kip Gilbert (Mozilla)
- Scribe
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10:30β11:00 AM Break
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11:00β11:30 AM XR Accessibility User Needsplenary
- Slides
- Goals
- Agree on a set of needs that Immersive Web experiences can and should help achieve for people with disabilities
- Speaker
- Josh O'Connor (W3C)
- Scribe
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11:30β12:30 PM Lessons from existing Accessible XR products & prototypesplenary
- Goals
- Identify gaps in making XR accessible (on the Web and beyond) based on existing products and prototypes
- Speakers
- Lessons from existing Accessible XR Products and Prototypes, Thomas Logan, Roland Dubois
- Scribe
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12:30β01:30 PM Lunch
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01:30β03:00 PM Accessibility hooks for graphical 3D Environmentsplenary
- Goals
- Identify gaps & opportunities in exposing the visual elements of 3D environments exposed in XR experiences in an accessible fashion
- Speakers
- Enabling XR Accessibility with Semantic XR Data Model, Zohar Gan (Accessible Realities)
- Authoring immersive environments with glTF for multi-user mixed reality web applications, Liv Erikson (Mozilla) [PDF]
- 3d web content for everyone with gltf and
<model-viewer>
, Chris Joel (Google) - Making VR Inclusive for People with Low Vision, Meredith Ringel Morris (Microsoft) [PPTX]
- Scribe
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03:00β03:30 PM Break
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03:30β04:15 PM Making Motricity Accessible in XRplenary
- slides [PDF]
- Goals
- Identify gaps & opportunities to provide accessible alternative to physical interactions in Immersive Web experiences
- Chair
- Roland Dubois
- Format
Roland Dubois will hold a presentation and open up for discussion afterwards.
The subject of his presentation will be about the general trend towards controller-free inputs in XR, how some aspects of XR innovation are working against user adaptation and why XR device hardware might be failing (Windows MR, Magic Leap's pivot). What might be a reason for pass-through AR winning against see-through AR/VR. He will also explore opportunities of what can we learn from current assistive technologies and human machine interface design principles when we try to shape new standards for XR a11y.
- Scribe
-
04:15β05:30 PM Experimentation and demosbreakout
- Goals
- Allow to expose workshop participants to prototypes and demos made available by other participants.
- Prototypes & demos
- John Akers presented:
Day 2: Wednesday, November 6, 2019
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08:30β09:00 AM Registration
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09:00β09:15 AM Summary of day 1 and review of day 2 agendaplenary
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09:15β10:45 AM Auditory accessibility in 3D environmentsplenary
- Goals
- Identify gaps & opportunities in using audio to make Immersive Web experiences accessible and making accessible auditory aspects of Immersive Web experiences
- Speakers
- Introduction - Auditory Accessibility Using X Reality, Wendy Dannels (RIT) [PPTX]
- Subtitles for 360Β° Media, Melina MΓΆhlne (IRT)
- Spatialized Audio on the Web, Chris Wilson (Google)
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10:45β11:15 AM Break
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11:15β12:15 PM Assistive Technologies for XRplenary
- slides [PDF]
- Goals
- Understand how Assistive Technologies are evolving to cater for XR, and how XR can become an infrastructure for Assistive Technologies
- Chair
- Markku Hakkinen (Educational Testing Service)
- Panel
- Meredith Ringel Morris (Microsoft)
- Leonie Watson (Tetralogical)
- Jason White (Educational Testing Service)
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12:15β01:30 PMLunch
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01:30β01:45 PM Breakout preparations and pitchesplenary
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01:45β02:45 PM Breakout sessionsbreakout
- Format
- Open one-hour session for discussions in smaller groups on specific topics proposed by workshop participants.
- Breakout sessions
- Scribe
- Each breakout group to provide its own meeting minutes
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02:45β03:00 PM Reports from breakout sessionsplenary
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03:00β03:30 PMBreak
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03:30β04:30 PM Conclusions and next stepsplenary
- Roadmapping exercise [PDF]
- Thanks!
- Goal
- Summarize all the new research, prototyping, standard incubation and best practices development that have been identified throughout the workshop. Identify places where follow up work will happen and individuals to lead that work.
(This schedule may change based on discussions with the program committee.)
Instructions for participants
The workshop will focus around several topics identified by the position statements and expressions of interest. Each topic will be introduced by one or more related lightning talks, some will be explored more in-depth in breakout sessions, concluded with joint summaries. The goal of each discussion at the workshop is not to resolve the technical issues of the topic, but to determine its relevance and priority to research and standardization.
Format
- plenary
- Plenary sessions introduce and summarize information relevant to all participants.
- lightning
- Discussion topic (30-75 minutes) starts off with three or more 5-minutes lightning talks by speakers nominated in advance. Lightning talks are followed by group discussion and joint summary.
- breakout
- Participants break into smaller breakout groups to discuss more specific topics over a period of maximum 60 minutes. The breakout session schedule is identified and built collaboratively by the participants in the course of the workshop. Each group to provide a written summary of their breakout session.
Tools
Social Media
Please use #w3cInclusiveXR on social media to tag related content.
Chat
We will use IRC to take notes and exchange links and comments during the workshop: irc.w3.org:6665#inclusive-xr / IRC web client