The kit component object
Type: Dictionary
A kit component represents a single sound used by a kit, along with the position that should be used when the kit component is displayed on a staff. A kit is defined in the part "kit" attribute.
This is generally used for unpitched percussion music, and some applications call it a "percussion map." For example, one kit component might be "Bass drum," with the staff position on the bottom staff line (staffPosition -4).
Within an event, a kit note encodes a specific instance of a kit component (e.g., a specific hit of the bass drum on the first beat of measure 4).
Attributes
| Name | Type | Required? | Description |
|---|---|---|---|
| string | No | A human-readable name for this kit component, e.g., for purposes of display in a UI. | |
| ID | No | ID of the sound used for this kit component. See the "sounds" attribute in global. | |
| staff position | Yes |
Plus globally available attributes: _c, _x, id
Parent objects
This object is used by the following parent objects:
- part: "kit"