requestIdleCallback()

Cooperative Scheduling of Background Tasks

This document defines an API that web page authors can use to cooperatively schedule background tasks such that they do not introduce delays to other high priority tasks that share the same event loop, such as input processing, animations and frame compositing. The user agent is in a better position to determine when background tasks can be run without introducing user-perceptible delays or jank in animations and input response, based on its knowledge of currently scheduled tasks, vsync deadlines, user-interaction and so on. Using this API should therefore result in more appropriate scheduling of background tasks during times when the browser would otherwise be idle.

The Web Performance Working Group maintains a test suite for the specification. Please see the Working Group's implementation report. Vendors interested in implementing this document SHOULD join the mailing lists below and take part in the discussions.

Introduction

Web pages often want to execute computation tasks on the browser's event loop which are not time-critical, but might take a significant portion of time to perform. Examples of such background tasks include recording analytics data, long running data processing operations, client-side templating and pre-rendering of content likely to become visible in the near future. These tasks must share the event loop with other time-critical operations, such as reacting to input and performing script-based animations using {{AnimationFrameProvider/requestAnimationFrame()}}. These background tasks are typically performed by scheduling a callback using {{WindowOrWorkerGlobalScope/setTimeout()}} and running the background task during that callback.

A disadvantage of this approach is that the author of the script has no way to inform the user-agent as to whether a given {{WindowOrWorkerGlobalScope/setTimeout()}} callback is time-critical or could be delayed until the browser is otherwise idle. In addition, the user agent isn't able to provide the callback with any information about how long it can continue to execute without delaying time-critical operations and causing jank or other user-perceptible delays. As a result, the easiest way forward is for the author is to simply call {{WindowOrWorkerGlobalScope/setTimeout()}} with a very small value, and then execute the minimum possible chunk of work in the resulting callback and reschedule additional work with another call to {{WindowOrWorkerGlobalScope/setTimeout()}}. This is less than optimal because there is extra overhead from having to post many small tasks on the user agent's event loop and schedule their execution. It also relies on the user-agent interleaving other time-critical work between each of these callbacks appropriately, which is difficult since the user-agent can't make accurate assumptions on how long each of these callbacks are likely to take.

The API described in this document allows script authors to request the user-agent to schedule a callback when it would otherwise be idle. The user agent provides an estimation of how long it expects to remain idle as a deadline passed to the callback. The page author can use the deadline to ensure that these background tasks don't impact latency-critical events such as animation and input response.

Here is an example of using the API to write a background task.

<!DOCTYPE html>
<title>Scheduling background tasks using requestIdleCallback</title>
<script>
var requestId = 0;
var pointsTotal = 0;
var pointsInside = 0;

function piStep() {
  var r = 10;
  var x = Math.random() `*` r `*` 2 - r;
  var y = Math.random() `*` r `*` 2 - r;
  return (Math.pow(x, 2) + Math.pow(y, 2) < Math.pow(r, 2))
}
function refinePi(deadline) {
  while (deadline.timeRemaining() > 0) {
    if (piStep())
      pointsInside++;
    pointsTotal++;
  }
  currentEstimate = (4 `*` pointsInside / pointsTotal);
  textElement = document.getElementById("piEstimate");
  textElement.innerHTML="Pi Estimate: " + currentEstimate;
  requestId = window.requestIdleCallback(refinePi);
}
function start() {
  requestId = window.requestIdleCallback(refinePi);
}
function stop() {
  if (requestId)
    window.cancelIdleCallback(requestId);
  requestId = 0;
}
</script>
<button onclick="start()">Click me to start!</button>
<button onclick="stop()">Click me to stop!</button>
<div id="piEstimate">Not started</div>

Idle Periods

After input processing, rendering and compositing for a given frame has been completed, the user agent's main thread often becomes idle until either: the next frame begins; another pending task becomes eligible to run; or user input is received. This specification provides a means to schedule execution of callbacks during this otherwise idle time via a {{Window/requestIdleCallback()}} API.

Callbacks posted via the {{Window/requestIdleCallback()}} API become eligible to run during user agent defined idle periods. When an idle callback is run it will be given a deadline which corresponds to the end of the current idle period. The decision as to what constitutes an idle period is user agent defined, however the expectation is that they occur in periods of quiescence where the browser expects to be idle.

One example of an idle period is the time between committing a given frame to the screen and starting processing on the next frame during active animations, as shown in . Such idle periods will occur frequently during active animations and screen updates, but will typically be very short (i.e., less than 16ms for devices with a 60Hz vsync cycle).

Example of an inter-frame idle period.
Example of an inter-frame idle period

The web-developer should be careful to account for all work performed by operations during an idle callback. Some operations, such as resolving a promise or triggering a page layout, may cause subsequent tasks to be scheduled to run after the idle callback has finished. In such cases, the application should account for this additional work by yielding before the deadline expires to allow these operations to be performed before the next frame deadline.

Another example of an idle period is when the user agent is idle with no screen updates occurring. In such a situation the user agent may have no upcoming tasks with which it can bound the end of the idle period. In order to avoid causing user-perceptible delays in unpredictable tasks, such as processing of user input, the length of these idle periods should be capped to a maximum value of 50ms. Once an idle period is finished the user agent can schedule another idle period if it remains idle, as shown in , to enable background work to continue to occur over longer idle time periods.

Example of an idle period when there are no pending frame updates.
Example of an idle period when there are no pending frame updates

During an idle period the user agent will run idle callbacks in FIFO order until either the idle period ends or there are no more idle callbacks eligible to be run. As such, the user agent will not necessarily run all currently posted idle callbacks within a single idle period. Any remaining idle tasks are eligible to run during the next idle period.

To deliver the best performance developers are encouraged to eliminate unnecessary callbacks (e.g. requestAnimationFrame, setTimeout, and so on) that do not perform meaningful work; do not keep such callbacks firing and waiting for events to react, instead schedule them as necessary to react to events once they become available. Such pattern improves overall efficiency, and enables the user agent to schedule long idle callbacks (up to 50ms) that can be used to efficiently perform large blocks of background work.

Only idle tasks which posted before the start of the current idle period are eligible to be run during the current idle period. As a result, if an idle callback posts another callback using {{Window/requestIdleCallback()}}, this subsequent callback won't be run during the current idle period. This enables idle callbacks to re-post themselves to be run in a future idle period if they cannot complete their work by a given deadline - i.e., allowing code patterns like the following example, without causing the callback to be repeatedly executed during a too-short idle period:

function doWork(deadline) {
  if (deadline.timeRemaining() <= 5) {
    // This will take more than 5ms so wait until we
    // get called back with a long enough deadline.
    requestIdleCallback(doWork);
    return;
  }
  // do work...
}

At the start of the next idle period newly posted idle callbacks are appended to the end of the runnable idle callback list, thus ensuring that reposting callbacks will be run round-robin style, with each callback getting a chance to be run before that of an earlier task's reposted callback.

Future versions of this specification could allow other scheduling strategies. For example, schedule idle callback within the same idle period, a period that has at least X milliseconds of idle time, and so on. Current specification only supports the case for scheduling into the next idle period, at which time the callback can execute its logic, or repost itself into the next idle period.

When the user agent determines that the web page is not user visible it can throttle idle periods to reduce the power usage of the device, for example, only triggering an idle period every 10 seconds rather than continuously.

A final subtlety to note is that there is no guarantee that a user agent will have any idle CPU time available during heavy page load. As such, it is entirely acceptable that the user agent does not schedule any idle period, which would result in the idle callbacks posted via the {{Window/requestIdleCallback()}} API being postponed for a potentially unbounded amount of time. For cases where the author prefers to execute the callback within an idle period, but requires a time bound within which it can be executed, the author can provide the timeout property in the options argument to {{Window/requestIdleCallback()}}: if the specified timeout is reached before the callback is executed within an idle period, a task is queued to execute it.

The maximum deadline of 50ms is derived from studies [[RESPONSETIME]] which show that that a response to user input within 100ms is generally perceived as instantaneous to humans. Capping idle deadlines to 50ms means that even if the user input occurs immediately after the idle task has begun, the user agent still has a remaining 50ms in which to respond to the user input without producing user perceptible lag.

The IDL fragments in this specification MUST be interpreted as required for conforming IDL fragments.

This specification defines a single conformance class:

conforming user agent
A user agent is considered to be a conforming user agent if it satisfies all of the MUST-, REQUIRED- and SHALL-level criteria in this specification. A conforming user agent must also be a conforming implementation of the IDL fragment in section .

{{Window}} interface extensions

The partial interface in the IDL fragment below is used to expose the {{Window/requestIdleCallback()}} operation on the {{Window}} object.

partial interface Window {
  unsigned long requestIdleCallback(IdleRequestCallback callback, optional IdleRequestOptions options = {});
  undefined cancelIdleCallback(unsigned long handle);
};

dictionary IdleRequestOptions {
  unsigned long timeout;
};

[Exposed=Window] interface IdleDeadline {
  DOMHighResTimeStamp timeRemaining();
  readonly attribute boolean didTimeout;
};

callback IdleRequestCallback = undefined (IdleDeadline deadline);
    

Each {{Window}} has:

The requestIdleCallback() method

When {{Window/requestIdleCallback}}(|callback|, |options|) is invoked with a given IdleRequestCallback and optional IdleRequestOptions, the user agent MUST run the following steps:

  1. Let window be this {{Window}} object.
  2. Increment the window's idle callback identifier by one.
  3. Let handle be the current value of window's idle callback identifier.
  4. Push callback to the end of window's list of idle request callbacks, associated with handle.
  5. Return handle and then continue running this algorithm asynchronously.

    The following steps run in parallel and queue a timer similar to setTimeout() if the optional timeout property is provided. From here, the idle and timeout callbacks are raced and cancel each other—e.g. if the idle callback is scheduled first, then it cancels the timeout callback, and vice versa.

  6. If the timeout property is present in options and has a positive value:
    1. Wait for timeout milliseconds.
    2. Wait until all invocations of this algorithm, whose timeout added to their posted time occurred before this one's, have completed.
    3. Optionally, wait a further user-agent defined length of time.

      This is intended to allow user agents to pad timeouts as needed to optimise the power usage of the device. For example, some processors have a low-power mode where the granularity of timers is reduced; on such platforms, user agents can slow timers down to fit this schedule instead of requiring the processor to use the more accurate mode with its associated higher power usage.

    4. Queue a task on the queue associated with the idle-task task source, which performs the invoke idle callback timeout algorithm, passing handle and window as arguments.

{{Window/requestIdleCallback()}} only schedules a single callback, which will be executed during a single idle period. If the callback cannot complete its work before the given deadline then it should call {{Window/requestIdleCallback()}} again (which may be done from within the callback) to schedule a future callback for the continuation of its task, and exit immediately to return control back to the event loop.

The cancelIdleCallback() method

The {{Window/cancelIdleCallback()}} method is used to cancel a previously made request to schedule an idle callback. When {{Window/cancelIdleCallback}}(|handle|) is invoked, the user agent MUST run the following steps:

  1. Let window be this {{Window}} object.
  2. Find the entry in either the window's list of idle request callbacks or list of runnable idle callbacks that is associated with the value handle.
  3. If there is such an entry, remove it from both window's list of idle request callbacks and the list of runnable idle callbacks.

{{Window/cancelIdleCallback()}} might be invoked for an entry in window's list of idle request callbacks or the list of runnable idle callbacks. In either case the entry should be removed from the list so that the callback does not run.

The IdleDeadline interface

Each {{IdleDeadline}} has an associated get deadline time algorithm, which returns a {{DOMHighResTimeStamp}} representing the absolute time in milliseconds of the deadline. The deadline is initially set to return zero.

When the timeRemaining() method is invoked on an IdleDeadline object it MUST return the remaining duration before the deadline expires as a {{DOMHighResTimeStamp}}, which SHOULD be enough to allow measurement while preventing timing attack - see "Privacy and Security" section of [[HR-TIME]]. This value is calculated by performing the following steps:

  1. Let now be a {{DOMHighResTimeStamp}} representing current high resolution time in milliseconds.
  2. Let deadline be the result of calling {{IdleDeadline}}'s get deadline time algorithm.
  3. Let timeRemaining be deadline - now.
  4. If timeRemaining is negative, set it to 0.
  5. Return timeRemaining.

Each IdleDeadline has an associated timeout, which is initially false. The didTimeout getter MUST return timeout.

The invoke idle callback timeout algorithm sets timeout to true to specify that the callback is being executed outside an idle period, due to it having exceeded the value of the IdleRequestOptions's timeout property which was passed when the callback was registered.

Processing

Start an idle period algorithm

To start an idle period given {{Window}} window and getDeadline, an algorithm that returns a {{DOMHighResTimeStamp}}: [[HR-TIME]]

The algorithm is called by the event loop processing model when it determines that the event loop is otherwise idle.

  1. Optionally, if the user agent determines the idle period should be delayed, return from this algorithm.

    This is intended to allow user agents to delay the start of idle periods as needed to optimise the power usage of the device. For example, if the {{Document}}'s [=Document/visibility state=] is "hidden" then the user agent can throttle idle period generation, for example limiting the Document to one idle period every 10 seconds to optimize for power usage.

  2. Let pending_list be window's list of idle request callbacks.
  3. Let run_list be window's list of runnable idle callbacks.
  4. Append all entries from pending_list into run_list preserving order.
  5. Clear pending_list.
  6. Queue a task on the queue associated with the idle-task task source, which performs the steps defined in the invoke idle callbacks algorithm with window and getDeadline as parameters.

The time between now and the deadline is referred to as the idle period. There can only be one idle period active at a given time for any given {{Window}}. The idle period can end early if the user agent determines that it is no longer idle. If so, the next idle period cannot start until after deadline.

Invoke idle callbacks algorithm

To invoke idle callbacks algorithm given {{Window}} window and getDeadline, an algorithm returning a {{DOMHighResTimeStamp}}: [[HR-TIME]].

  1. If the user-agent believes it should end the idle period early due to newly scheduled high-priority work, return from the algorithm.
  2. Let now be the current time.
  3. If now is less than the result of calling getDeadline and the window's list of runnable idle callbacks is not empty:
    1. Pop the top callback from window's list of runnable idle callbacks.
    2. Let deadlineArg be a new IdleDeadline whose is getDeadline.
    3. Call callback with deadlineArg as its argument. If an uncaught runtime script error occurs, then [=report the exception=].
    4. If window's list of runnable idle callbacks is not empty, queue a task which performs the steps in the invoke idle callbacks algorithm with getDeadline and window as a parameters and return from this algorithm

The user agent is free to end an idle period early, even if deadline has not yet occurred, by deciding return from the algorithm in step 1. For example, the user agent may decide to do this if it determines that higher priority work has become runnable.

Invoke idle callback timeout algorithm

The invoke idle callback timeout algorithm:

  1. Let callback be the result of finding the entry in window's list of idle request callbacks or the list of runnable idle callbacks that is associated with the value given by the handle argument passed to the algorithm.
  2. If callback is not undefined:
    1. Remove callback from both window's list of idle request callbacks and the list of runnable idle callbacks.
    2. Let now be the current time.
    3. Let deadlineArg be a new IdleDeadline. Set the get deadline time algorithm associated with deadlineArg to an algorithm returning now and set the timeout associated with deadlineArg to true.
    4. Call callback with deadlineArg as its argument. If an uncaught runtime script error occurs, then [=report the exception=].

Privacy Considerations

When an idle callback is scheduled the user agent provides an estimate of how long it expects to remain idle. This information can be used to estimate the time taken by other application tasks and related browser work within that frame. However, developers can already access this information via other means - e.g. mark beginning of the frame via requestAnimationFrame, estimate the time of the next frame, and use that information to compute "remaining time" within any callback.

To mitigate cache and statistical fingerprinting attacks, the resolution of the time estimates returned by the IdleDeadline interface should be [=coarsen time|coarsened=] based on [=environment settings object/cross-origin isolated capability=] to ensure this API is not exposing more information than what's exposed by other web-exposed timers. [[HR-TIME]]

Security Considerations

TBD

Acknowledgments

The editors would like to thank the following people for contributing to this specification: Sami Kyostila, Alex Clarke, Boris Zbarsky, Marcos Caceres, Jonas Sicking, Robert O'Callahan, David Baron, Todd Reifsteck, Tobin Titus, Elliott Sprehn, Tetsuharu OHZEKI, Lon Ingram, Domenic Denicola, Philippe Le Hegaret and Anne van Kesteren.