w3cdevs Twitter archive for May 2021

May@VirtualW3C: @w3cx #MOOC, #W3CWorkshop, etc. More at https://www.w3.org/participate/eventscal.html

18 May: opening of a new #MOOC session of @w3cx "CSS Basics"! Learn how to style your Web site for a professional look and feel with #CSS.
https://www.edx.org/course/css-basics @edXonline
https://twitter.com/w3cdevs/status/1389189539131011078

18 May: @sabouzah co-presents "#WCAG 2.2’s new test rules" at #AccessU2021: https://knowbility.org/programs/accessu-2021/a-deep-dive-into-wcag-2-2-s-new-test-rules #a11y #accessibility
https://twitter.com/w3cdevs/status/1389189543065161728

Late May-10 June: @w3c workshop on Wide Color Gamut #WCG and High Dynamic Range #HDR for the Web: https://www.w3.org/Graphics/Color/Workshop/
https://twitter.com/w3cdevs/status/1389189545032290305

The WebTransport Working Group delivers its first public working draft of its under-development API for low-latency data streams https://twitter.com/w3c/status/1389549428147638273

The group was launched in September 2020, following discussions emerging in the #WebRTC Working Group https://twitter.com/w3cdevs/status/1303726542271508483
https://twitter.com/w3cdevs/status/1389558898525343745

As usual, the API is being developed in the open in a dedicated github repository https://github.com/w3c/webtransport/
https://twitter.com/w3cdevs/status/1389558902623178753

The 7 candidates are: Heejin Chung (@Samsung), @JoelMarcey (@Facebook), Avneesh Singh (@accessibledaisy), Eric Siow (@intel), @LeonieWatson (@TetraLogical), @cwilso (@Google) and Hongru (Judy) Zhu (@AlibabaGroup).

This year's @ab election is starting, with 7 candidates for 6 seats. https://twitter.com/w3c/status/1389564689936486403
https://twitter.com/w3cdevs/status/1389611491511488519

They all have published their nomination statements at: https://www.w3.org/2021/05/04-ab-nominations.html
https://twitter.com/w3cdevs/status/1389611494090977283

6 May: @sabouzah presents "A common ground for #accessibility interpretation – Certification as award criteria or obligation?" @IAAPOrg https://www.accessibilityassociation.org/content.asp?admin=Y&contentid=788
https://twitter.com/w3cdevs/status/1389614495367061510

The 🎬 that were recorded during the @w3c #Games #CommunityGroup meeting are now available along with transcripts! https://www.w3.org/events/meetings/16ed2257-66e1-459e-afe5-fb1eb3a9c474 cc @tidoust

Anthony Bowker (@unity3d) on "Unity for the Web": https://www.w3.org/2021/05/gamescg/unity.html
https://youtu.be/D5Wy3Nea4D4
https://twitter.com/w3cdevs/status/1389914181932048385

Chris Cunningham (@Google), Bernard Aboba (@Microsoft), and @padenot (@mozilla) on "#WebCodecs": https://www.w3.org/2021/05/gamescg/webcodecs.html
https://youtu.be/rlIvv62sVqg
https://twitter.com/w3cdevs/status/1389914185266614273

12 May: @dontcallmeDOM presents #WebRTC @TADSummit #Asia: https://blog.tadsummit.com/2021/02/16/tadsummit-asia-2021-agenda/#DH
https://twitter.com/Alan_Quayle/status/1387860489036865541
https://twitter.com/w3cdevs/status/1389955151864160259

A #MiniApp manifest defines a #JSON-based profile that includes configuration info necessary for application development, release, installation, running, etc. https://www.w3.org/TR/miniapp-manifest/ #timetogiveinput https://twitter.com/w3c/status/1391999335198609409

Read the spec.'s explainer
https://github.com/w3c/miniapp-manifest/blob/main/docs/explainer.md and
listen to last Summer's presentation "#MiniApp manifest and packaging":
https://youtu.be/8TERdAXo-eQ
https://twitter.com/w3cdevs/status/1392078278542954499

#MiniApps are small, install-free, fast-loading programs that run inside a larger native application or directly run in the operating system. They leverage both Web technologies like #CSS and #JavaScript and the capabilities of native apps.
https://twitter.com/w3cdevs/status/1392078283425071114

This is the first publication from the recently launched MiniApps Working Group https://twitter.com/w3cdevs/status/1351546860935262213
https://twitter.com/w3cdevs/status/1392078286583472131

Feedback and comments are welcome on the related #GitHub repo:
https://github.com/w3c/miniapp-manifest/
https://twitter.com/w3cdevs/status/1392078284876304385

Hear from @dontcallmeDOM on how #WebRTC evolution is shaping the future of #ProgrammableCommunications as part of the @TADSummit talks https://twitter.com/Alan_Quayle/status/1392278456076021760
https://twitter.com/w3cdevs/status/1392448264436387842

A #MiniApp manifest defines a #JSON-based profile that includes configuration info necessary for miniapp development, release, installation, running, etc. https://www.w3.org/TR/miniapp-manifest/ #timetogiveinput https://twitter.com/w3c/status/1391999335198609409

This is the first publication from the recently launched @w3c #MiniApps #WorkingGroup https://twitter.com/w3cdevs/status/1351546860935262213
https://twitter.com/w3cdevs/status/1393123298150649860

Feedback and comments are welcome on the related #GitHub repo: https://github.com/w3c/miniapp-manifest/
https://twitter.com/w3cdevs/status/1393123306237218824

#MiniApps are small, install-free, fast-loading programs that run inside a larger native application or directly run in the operating system. They leverage both Web technologies like #CSS and #JavaScript and the capabilities of native apps.
https://twitter.com/w3cdevs/status/1393123304618266631

Read the spec.'s explainer https://github.com/w3c/miniapp-manifest/blob/main/docs/explainer.md and listen to last year's presentation "#MiniApps manifest and packaging": https://youtu.be/8TERdAXo-eQ
https://twitter.com/w3cdevs/status/1393123303037018113

Better and faster! #WebGPU takes #WebGL to the next level, providing a common abstraction over Vulkan, Metal and DirectX to leverage modern GPUs capabilities. 2D/3D rendering, general computing using the GPU (AI/ML, media processing, …) Soon in a nearby browser! #timetogiveinput https://twitter.com/w3c/status/1394554930703253505

#WGSL (WebGPU Shading Language) lets developers write shaders for draw commands in the render pipeline and dispatch commands in the compute pipeline exposed by WebGPU. This textual shading language is web-friendly & directly mappable to @thekhronosgroup 's SPIR-V binary language.
https://twitter.com/w3cdevs/status/1394635172247703552

The work on these specs is happening - as usual - on github https://github.com/gpuweb
https://twitter.com/w3cdevs/status/1394635175930257411