May@VirtualW3C: @w3cx #MOOC, #W3CWorkshop, etc. More at https://www.w3.org/participate/eventscal.html
18 May: opening of a new #MOOC session of @w3cx "CSS Basics"! Learn how to style your Web site for a professional look and feel with #CSS.
https://www.edx.org/course/css-basics @edXonline
https://twitter.com/w3cdevs/status/138918953913101107818 May: @sabouzah co-presents "#WCAG 2.2’s new test rules" at #AccessU2021: https://knowbility.org/programs/accessu-2021/a-deep-dive-into-wcag-2-2-s-new-test-rules #a11y #accessibility
https://twitter.com/w3cdevs/status/1389189543065161728Late May-10 June: @w3c workshop on Wide Color Gamut #WCG and High Dynamic Range #HDR for the Web: https://www.w3.org/Graphics/Color/Workshop/
https://twitter.com/w3cdevs/status/1389189545032290305The WebTransport Working Group delivers its first public working draft of its under-development API for low-latency data streams https://twitter.com/w3c/status/1389549428147638273
The group was launched in September 2020, following discussions emerging in the #WebRTC Working Group https://twitter.com/w3cdevs/status/1303726542271508483
https://twitter.com/w3cdevs/status/1389558898525343745As usual, the API is being developed in the open in a dedicated github repository https://github.com/w3c/webtransport/
https://twitter.com/w3cdevs/status/1389558902623178753The 7 candidates are: Heejin Chung (@Samsung), @JoelMarcey (@Facebook), Avneesh Singh (@accessibledaisy), Eric Siow (@intel), @LeonieWatson (@TetraLogical), @cwilso (@Google) and Hongru (Judy) Zhu (@AlibabaGroup).
This year's @ab election is starting, with 7 candidates for 6 seats. https://twitter.com/w3c/status/1389564689936486403
https://twitter.com/w3cdevs/status/1389611491511488519They all have published their nomination statements at: https://www.w3.org/2021/05/04-ab-nominations.html
https://twitter.com/w3cdevs/status/13896114940909772836 May: @sabouzah presents "A common ground for #accessibility interpretation – Certification as award criteria or obligation?" @IAAPOrg https://www.accessibilityassociation.org/content.asp?admin=Y&contentid=788
https://twitter.com/w3cdevs/status/1389614495367061510The 🎬 that were recorded during the @w3c #Games #CommunityGroup meeting are now available along with transcripts! https://www.w3.org/events/meetings/16ed2257-66e1-459e-afe5-fb1eb3a9c474 cc @tidoust
Anthony Bowker (@unity3d) on "Unity for the Web": https://www.w3.org/2021/05/gamescg/unity.html
https://youtu.be/D5Wy3Nea4D4
https://twitter.com/w3cdevs/status/1389914181932048385Chris Cunningham (@Google), Bernard Aboba (@Microsoft), and @padenot (@mozilla) on "#WebCodecs": https://www.w3.org/2021/05/gamescg/webcodecs.html
https://youtu.be/rlIvv62sVqg
https://twitter.com/w3cdevs/status/138991418526661427312 May: @dontcallmeDOM presents #WebRTC @TADSummit #Asia: https://blog.tadsummit.com/2021/02/16/tadsummit-asia-2021-agenda/#DH
https://twitter.com/Alan_Quayle/status/1387860489036865541
https://twitter.com/w3cdevs/status/1389955151864160259A #MiniApp manifest defines a #JSON-based profile that includes configuration info necessary for application development, release, installation, running, etc. https://www.w3.org/TR/miniapp-manifest/ #timetogiveinput https://twitter.com/w3c/status/1391999335198609409
Read the spec.'s explainer
https://github.com/w3c/miniapp-manifest/blob/main/docs/explainer.md and
listen to last Summer's presentation "#MiniApp manifest and packaging":
https://youtu.be/8TERdAXo-eQ
https://twitter.com/w3cdevs/status/1392078278542954499#MiniApps are small, install-free, fast-loading programs that run inside a larger native application or directly run in the operating system. They leverage both Web technologies like #CSS and #JavaScript and the capabilities of native apps.
https://twitter.com/w3cdevs/status/1392078283425071114This is the first publication from the recently launched MiniApps Working Group https://twitter.com/w3cdevs/status/1351546860935262213
https://twitter.com/w3cdevs/status/1392078286583472131Feedback and comments are welcome on the related #GitHub repo:
https://github.com/w3c/miniapp-manifest/
https://twitter.com/w3cdevs/status/1392078284876304385Hear from @dontcallmeDOM on how #WebRTC evolution is shaping the future of #ProgrammableCommunications as part of the @TADSummit talks https://twitter.com/Alan_Quayle/status/1392278456076021760
https://twitter.com/w3cdevs/status/1392448264436387842A #MiniApp manifest defines a #JSON-based profile that includes configuration info necessary for miniapp development, release, installation, running, etc. https://www.w3.org/TR/miniapp-manifest/ #timetogiveinput https://twitter.com/w3c/status/1391999335198609409
This is the first publication from the recently launched @w3c #MiniApps #WorkingGroup https://twitter.com/w3cdevs/status/1351546860935262213
https://twitter.com/w3cdevs/status/1393123298150649860Feedback and comments are welcome on the related #GitHub repo: https://github.com/w3c/miniapp-manifest/
https://twitter.com/w3cdevs/status/1393123306237218824#MiniApps are small, install-free, fast-loading programs that run inside a larger native application or directly run in the operating system. They leverage both Web technologies like #CSS and #JavaScript and the capabilities of native apps.
https://twitter.com/w3cdevs/status/1393123304618266631Read the spec.'s explainer https://github.com/w3c/miniapp-manifest/blob/main/docs/explainer.md and listen to last year's presentation "#MiniApps manifest and packaging": https://youtu.be/8TERdAXo-eQ
https://twitter.com/w3cdevs/status/1393123303037018113Better and faster! #WebGPU takes #WebGL to the next level, providing a common abstraction over Vulkan, Metal and DirectX to leverage modern GPUs capabilities. 2D/3D rendering, general computing using the GPU (AI/ML, media processing, …) Soon in a nearby browser! #timetogiveinput https://twitter.com/w3c/status/1394554930703253505
#WGSL (WebGPU Shading Language) lets developers write shaders for draw commands in the render pipeline and dispatch commands in the compute pipeline exposed by WebGPU. This textual shading language is web-friendly & directly mappable to @thekhronosgroup 's SPIR-V binary language.
https://twitter.com/w3cdevs/status/1394635172247703552The work on these specs is happening - as usual - on github https://github.com/gpuweb
https://twitter.com/w3cdevs/status/1394635175930257411


