Technique FLASH16:Making actions keyboard accessible by using the click event on standard components
About this Technique
This technique is not referenced from any Understanding document.
This technique applies to content implemented in Adobe Flash.
Description
The objective of this technique is to demonstrate how to invoke a scripting function in a way that is keyboard accessible by attaching it to keyboard-accessible, standard Flash components provided by the Adobe Flash Professional authoring tool. In order to ensure that scripted actions can be invoked from the keyboard, they are associated with standard Flash components such as the Button component. The click event of these components is device independent. While the "CLICK" event is a mouse event, it is actually mapped to the default action of a button. The default action occurs when the user clicks the element with a mouse, but it also occurs when the user focuses the element and hits the space key, and when the element is triggered via the accessibility API.
Examples
Example 1: Click event on a button
This example shows a button that uses the MouseEvent.CLICK event to change its label. This event will fire both on mouse click and when the space key is pressed
import fl.controls.Button; import fl.accessibility.ButtonAccImpl; ButtonAccImpl.enableAccessibility(); var testBtn = new Button(); testBtn.label = "click me"; testBtn.addEventListener(MouseEvent.CLICK, clickHandler, false); addChild(testBtn); testBtn.x = testBtn.y = 10; function clickHandler(e) { e.target.label = "Thanks"; }
This approach is demonstrated in the working version of click event on a button. The source of click event on a button is available.
Example 2: Pending example
The wiki source for FLASH16 indicated there was an action to add a second example.Tests
Procedure
When a Flash Movie contains interactive controls, confirm that:
- Standard Flash components are used for the controls
- The controls use the "click" event
Expected Results
- #1 and #2 are true