The canvas element represents a resolution-dependent bitmap canvas, which can be used for dynamically rendering of images such as game graphics, graphs, or other images.
A canvas element must have both a start tag and an end tag.
any element that can contain phrasing elements, any element that can contain flow elements
interface HTMLCanvasElement : HTMLElement { attribute unsigned long width; attribute unsigned long height; DOMString toDataURL(optional DOMString type, any... arguments); DOMString toDataURLHD(optional DOMString type, any... arguments); void toBlob(FileCallback? _callback, optional DOMString type, any... arguments); void toBlobHD(FileCallback? _callback, optional DOMString type, any... arguments); object? getContext(DOMString contextId, any... arguments); };