The
input
element
with a type attribute whose
value is "text
" represents
a one-line plain text edit control for the
input
element’s value.
empty (void element)
global attributes & name & disabled & form & type & maxlength & readonly & size & value & common.attrs.aria or notAllowed & autocomplete & autofocus & list & pattern & required & placeholder & dirname
The input element is a void element. An input element must have a start tag but must not have an end tag.
any element that can contain phrasing elements
interface HTMLInputElement : HTMLElement { attribute DOMString accept; attribute DOMString alt; attribute DOMString autocomplete; attribute boolean autofocus; attribute boolean defaultChecked; attribute boolean checked; attribute DOMString dirName; attribute boolean disabled; readonly attribute HTMLFormElement? form; readonly attribute FileList? files; attribute DOMString formAction; attribute DOMString formEnctype; attribute DOMString formMethod; attribute boolean formNoValidate; attribute DOMString formTarget; attribute unsigned long height; attribute boolean indeterminate; readonly attribute HTMLElement? list; attribute DOMString max; attribute long maxLength; attribute DOMString min; attribute boolean multiple; attribute DOMString name; attribute DOMString pattern; attribute DOMString placeholder; attribute boolean readOnly; attribute boolean required; attribute unsigned long size; attribute DOMString src; attribute DOMString step; attribute DOMString type; attribute DOMString defaultValue; attribute DOMString value; attribute Date? valueAsDate; attribute double valueAsNumber; attribute unsigned long width; void stepUp(optional long n); void stepDown(optional long n); readonly attribute boolean willValidate; readonly attribute ValidityState validity; readonly attribute DOMString validationMessage; boolean checkValidity(); void setCustomValidity(DOMString error); readonly attribute NodeList labels; void select(); attribute unsigned long selectionStart; attribute unsigned long selectionEnd; attribute DOMString selectionDirection; void setSelectionRange(unsigned long start, unsigned long end, optional DOMString direction); };