Overview of Media Technologies for the Web
This document provides an overview of Web technologies as they can be used to build media applications and services, and highlights some of the known gaps to enable additional use cases.
Features needed to render media content on one or more devices.
Features needed to let the user interact with the playback of media content, both via local and remote interactions.
Features that help with sending media content from its source to its rendering target.
Features needed to analyze or modify media content.
Features needed to synchronize multiple media or non-media content together, on one or several devices.
Features needed to capture media content from a variety of available sources.
Technologies and guidelines to reduce fragmentation across media devices.
See anything missing?
If you know of use cases that cannot be achieved today with Web technologies, please let us know!
To that end, you can start a new topic in the Media and Real-Time Communications category of W3C’s discourse forum or raise an issue on the GitHub repository of this document.