W3C

W3C Workshop on WebVR Authoring:
Opportunities and Challenges

David Bruyndonckx

Live-streaming at Youtube now!

See the agenda.

December 5-7, Brussels, Belgium at DigitYser.

Discover who's coming and register now!

What is the purpose of this workshop?

The primary goal of the workshop is to bring together WebVR stakeholders to identify unexploited opportunities as well as technical gaps in WebVR authoring.

Participants in the workshop will:

  • Share good practices and novel techniques in creating WebVR-based content,
  • Discuss existing and foreseen challenges in using WebVR to deploy content and services in specific usages,
  • Contribute to the unification of efforts for documenting and advocating the development of WebVR content.

We won't just be listening to presentations, but we will be actively participating in breakout sessions and working discussions covering topics identified as relevant to the participants.

How is the Web a viable platform for VR?

The Web provides a promising preexisting ecosystem for the creation, distribution, and experiencing of VR content, applications, and services.

In leveraging the Open Web Platform, we hope to provide an interoperability to avoid fragmentation and duplicated effort.

WebVR provides an API that enables the creation and distribution of VR content in browsers.

How can I attend?

Attendance is free for all invited participants and is open to the public, whether or not W3C members.

If you wish to express interest in attending, please fill out the registration form. We want to fill the room with people with practical experience of authoring WebVR content and with people involved in the evolution of WebVR as a technology.

Because the venue can accommodate only up to 120 attendees, you must receive an acceptance email in order to attend. Also, be sure to keep an eye on these important dates.

As an alternative to the registration form, you are encouraged to submit a topic in the form of a position statement.

Our aim is to get a diversity of attendees from a variety of industries and communities, including:

  • 360° video and VR content producers and distributors
  • VR experience designers and artists
  • 3D, VR and WebVR authoring tools and platforms
  • Photogrammetry
  • authors of WebVR content
  • experts in challenges and opportunities of VR for people with disabilities
  • browser vendors

This workshop, as other W3C meetings, operates under its Code of Ethics and Professional Conduct.

Which topics will be covered?

We will cover important issues and architectural aspects of authoring WebVR content.

The tentative list of topics is as follows:

  • Landscape of WebVR authoring tools
  • Creating and packaging 3D assets for WebVR
  • Managing assets for practical progressive enhancement
  • Progressive enhancement applied to the variety of user input in WebVR
  • Understanding and documenting WebVR constraints for 3D artists
  • Optimizing delivery of 360° videos to VR headsets on the Web
  • Practical approaches to building accessible WebVR experiences
  • Mapping the impact of ongoing evolutions of the Web Platform (Web Assembly, WebGPU, streams) on WebVR authoring
  • Impact of performance factors on authoring WebVR content
  • Creating convergence on WebVR advocacy platforms
  • Create experiences more immersive for users through progressively enhanced interactions

Suggestions for further workshop topics? Submit a pull request on GitHub or email Dominique Hazael-Massieux <dom@w3.org>.

How can I suggest a presentation?

This is a workshop, not a conference, and any presentations will be short, with topics suggested by submissions and decided by the chairs and program committee. Our goal is to actively discuss topics, not to watch presentations.

In order to best facilitate informed discussion, we encourage attendees to read the accepted topics prior to attending the workshop.

If you wish to present on a topic, you can send us a position statement at <team-vr-submission@w3.org> by the deadline (see important dates). Our program committee will review the input provided, and select the most relevant topics and perspectives.

A good position statement should be a few paragraphs long and should include:

  • Your background in the development of WebVR content,
  • Which topic you would like to lead discussion on,
  • Links to related supporting resources.
  • Any other topics you think the workshop should cover in order to be effective.
  • Position statements must be in English, preferably in HTML or plain-text format; images should be included inline in HTML using base64-encoded data URIs. You may include multiple topics, but we ask that each person submit only a single coherent position statement. The input provided at registration time (e.g., bio, goals, interests) will be published and linked to from this workshop page.

What is W3C?

W3C is a voluntary standards consortium that convenes companies and communities to help structure productive discussions around existing and emerging technologies, and offers a Royalty-Free patent framework for Web Recommendations. We focus primarily on client-side (browser) technologies, and also have a mature history of vocabulary (or “ontology”) development. W3C develops work based on the priorities of our members and our community.

Location

The W3C Workshop on WebVR Authoring is located at DigitYser, in Brussels.

Venue

DigitYser

Boulevard d'Anvers 40

Brussels 1000

Belgium

Program

Program Committee

Chair

Committee

Host

DigitYser

Sponsors

Gold Sponsors

Google

Mozilla

Coffee Sponsor

LucidWeb.io

Becoming a Sponsor

W3C Workshops, meetups, and other events bring you into direct contact with leading Web technology experts: representatives from industry, research, government, and the developer community.

Whether your interests are focused on a particular topic being discussed by a Working Group, or you wish to reach a diverse international audience setting, your sponsorship will help your organization engage W3C's participants in its strategic direction.

Sponsorships offset a portion of our meeting costs, so W3C welcomes multiple sponsors for each event. All proposals for sponsorship are subject to W3C approval.

If you're interested in being a sponsor of the W3C Web & Virtual Reality Workshop, please contact J. Alan Bird, Global Business Development Leader, at <abird@w3.org> or +1 617 253 7823.

For details on the available sponsorship opportunities for this workshop, see our Sponsorship Packages.